cam rework
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index c9f13f729bd8953220694f15f5ac22419f9fd99a..85bca0a8258a5f13aa067d14d3de5fba4ad5fb3c 100644 (file)
--- a/player.h
+++ b/player.h
@@ -28,11 +28,25 @@ struct player_instance
    camera_mode;
    float camera_type_blend;
 
+#if 0
    struct
    {
       v3f co, angles;
    }
    cam1, cam3;
+#endif
+
+   v3f follow_pos,
+       follow_angles,
+       follow_pos_target,
+       follow_angles_target,
+       override_pos,
+       override_angles,
+       fpv_pos,
+       fpv_angles;
+
+   float cam_position_override_strength,
+         cam_angles_override_strength;
 
    teleport_gate *gate_waiting;