fix routes
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 57a862817038bb5bf798118617d42a3ed45d2589..82381c27b84e14fbb0f706c62dc151e7f06fa04e 100644 (file)
--- a/player.h
+++ b/player.h
@@ -70,7 +70,10 @@ static struct gplayer
    phys, 
    phys_gate_frame;
 
-   int is_dead;
+   m4x3f visual_transform,
+         inv_visual_transform;
+
+   int is_dead, death_tick_allowance;
 
    v3f land_target;
    v3f land_target_log[22];
@@ -98,8 +101,10 @@ static struct gplayer
          fsetup,
          walk_timer,
          fjump,
-         fonboard;
+         fonboard,
+         frun;
 
+   float walk;
    int step_phase;
 
    /* player model */
@@ -237,6 +242,7 @@ static void player_update_pre(void)
    if( vg_get_button_down( "reset" ) )
    {
       player.is_dead = 0;
+      player.death_tick_allowance = 30;
       player_restore_frame();
 
       if( !phys->on_board )
@@ -264,6 +270,9 @@ static void player_update_pre(void)
 
 static void player_update_fixed(void)                                    /* 2 */
 {
+   if( player.death_tick_allowance )
+      player.death_tick_allowance --;
+
    struct player_phys *phys = &player.phys;
 
    if( player.is_dead )
@@ -341,8 +350,11 @@ static float *player_get_pos(void)
 
 static void player_kill(void)
 {
-   player.is_dead = 1;
-   player_ragdoll_copy_model( player.phys.rb.v );
+   if( player.death_tick_allowance == 0 )
+   {
+      player.is_dead = 1;
+      player_ragdoll_copy_model( player.phys.rb.v );
+   }
 }
 
 static float *player_cam_pos(void)