latest
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index c3ff3e97511e2c99386161c8c64fe7bf71f1a9a0..7f02ec0eee4e0f09e5b18bded7da3938bd266b61 100644 (file)
--- a/player.h
+++ b/player.h
@@ -719,6 +719,13 @@ static void player_physics(void)
          player.jump = 0.0f;
 
          player.jump_time = vg_time;
+
+         audio_lock();
+         audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+         audio_player_set_position( &audio_player_extra, player.rb.co );
+         audio_player_set_vol( &audio_player_extra, 3.0f );
+         audio_player_playclip( &audio_player_extra, &audio_jumps[rand()%4] );
+         audio_unlock();
       }
    }
    else
@@ -802,6 +809,10 @@ static void player_do_motion(void)
 
          m3x3_copy( player.vr, player.gate_vr_frame );
          m3x3_copy( player.vr_pstep, player.gate_vr_pstep_frame );
+
+         audio_lock();
+         audio_play_oneshot( &audio_gate_lap, 1.0f );
+         audio_unlock();
          break;
       }
    }
@@ -1137,7 +1148,37 @@ static void player_animate_camera(void)
  */
 static void player_audio(void)
 {
+   static int _ding = 0;
+   
+   int last = _ding;
+   _ding = glfwGetKey(vg_window, GLFW_KEY_C);
+
+   int trigger_ding = 0;
+   if( _ding && !last )
+      trigger_ding = 1;
+
+   static int _air = 0;
+
+   int l2 = _air;
+   _air = player.in_air;
+
+   static double last_revert = -2000.0;
+
+
+
+
    audio_lock();
+   
+   double revert_delta = vg_time - last_revert;
+   if( (!_air && l2) && (fabsf(player.slip) > 0.5f) && (revert_delta > 0.7) )
+   {
+      audio_player_set_position( &audio_player_extra, player.rb.co );
+      audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
+      audio_player_set_vol( &audio_player_extra, 2.0f );
+      audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] );
+
+      last_revert = vg_time;
+   }
 
    static float air = 0.0f;
    air = vg_lerpf(air, player.in_air? 1.0f: 0.0f, 5.0f*ktimestep);
@@ -1148,10 +1189,14 @@ static void player_audio(void)
 
    float *cam = player.camera[3],
          *pos = player.rb.co;
+   
+   if( trigger_ding )
+      audio_player_playclip( &audio_player_extra, &audio_ding );
 
    audio_player_set_position( &audio_player0, player.rb.co );
    audio_player_set_position( &audio_player1, player.rb.co );
    audio_player_set_position( &audio_player2, player.rb.co );
+   audio_player_set_position( &audio_player_gate, world.render_gate_pos );
 
    v3_sub( player.rb.co, player.camera[3], delta );
    v3_normalize( delta );
@@ -1184,7 +1229,7 @@ static void player_audio(void)
       audio_player_set_vol( &audio_player1, vol1 );
       audio_player_set_vol( &audio_player2, vol2 );
 
-      float reverb_amt = vol0 * audio_occlusion_current * 1.0f;
+      float reverb_amt = vol0 * audio_occlusion_current * 0.5f;
       audio_player_set_pan( &audio_player3, 0.0f );
       audio_player_set_vol( &audio_player3, reverb_amt );
    }