start of a replay system
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index ec24b865a130c314a085a9bf1875ed18ce705f47..77c63db3ae355ed68b7006fd4d5ca1ea69f5853a 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,6 +1,13 @@
 #ifndef PLAYER_H
 #define PLAYER_H
 
+enum player_subsystem{
+   k_player_subsystem_walk = 0,
+   k_player_subsystem_skate = 1,
+   k_player_subsystem_dead = 2,
+   k_player_subsystem_drive = 3
+};
+
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
@@ -9,6 +16,7 @@
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
 #define RESET_MAX_TIME 45.0
@@ -41,6 +49,7 @@ struct player_instance{
 
    v3f fpv_offset,         /* expressed relative to rigidbody */
        tpv_offset,
+       tpv_offset_extra,
        fpv_viewpoint,      /* expressed relative to neck bone inverse final */
        fpv_offset_smooth,
        fpv_viewpoint_smooth,
@@ -81,8 +90,10 @@ struct player_instance{
    player_pose            holdout_pose;
    float                  holdout_time;
 
+   struct board_pose      board_pose;
+
    /*
-    * Rewind
+    * Rewind (OLD SYSTEM)
     * ----------------------------------------------------
     */
    int rewinding, rewind_sound_wait;
@@ -100,17 +111,18 @@ struct player_instance{
          dist_accum;
    double rewind_start, rewind_time;
 
+   /* 
+    * Replay
+    * -------------------------------------------------
+    */
+   replay_buffer replay;
+
    /*
     * Subsystems
     * -------------------------------------------------
     */
 
-   enum player_subsystem{
-      k_player_subsystem_walk = 0,
-      k_player_subsystem_skate = 1,
-      k_player_subsystem_dead = 2,
-      k_player_subsystem_drive = 3
-   }
+   enum player_subsystem
    subsystem,
    subsystem_gate;
 
@@ -207,6 +219,8 @@ void( *_player_post_animate[])( player_instance *player ) =
    player__drive_post_animate
 };
 
+
+__attribute__((deprecated))
 VG_STATIC
 void( *_player_restore[] )( player_instance *player ) =
 {
@@ -216,6 +230,25 @@ void( *_player_restore[] )( player_instance *player ) =
    NULL
 };
 
+VG_STATIC
+void( *_player_store_state[] )( player_instance *player ) = 
+{
+   NULL,
+   NULL,
+   NULL,
+   NULL
+};
+
+VG_STATIC
+void( *_player_load_state_lerp[] )( player_instance *player, 
+                                    void *A, void *B, f32 t ) =
+{
+   NULL,
+   NULL,
+   NULL,
+   NULL
+};
+
 PLAYER_API void player__debugtext( int size, const char *fmt, ... );
 PLAYER_API void player__create( player_instance *inst );
 PLAYER_API void player__use_avatar( player_instance *player,