animation board tweaks
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index ec24b865a130c314a085a9bf1875ed18ce705f47..7484ce94610c1100a030fe03cc4f2c3399fdef5e 100644 (file)
--- a/player.h
+++ b/player.h
@@ -41,6 +41,7 @@ struct player_instance{
 
    v3f fpv_offset,         /* expressed relative to rigidbody */
        tpv_offset,
+       tpv_offset_extra,
        fpv_viewpoint,      /* expressed relative to neck bone inverse final */
        fpv_offset_smooth,
        fpv_viewpoint_smooth,
@@ -81,6 +82,8 @@ struct player_instance{
    player_pose            holdout_pose;
    float                  holdout_time;
 
+   struct board_pose      board_pose;
+
    /*
     * Rewind
     * ----------------------------------------------------