v3f fpv_offset, /* expressed relative to rigidbody */
tpv_offset,
+ tpv_offset_extra,
fpv_viewpoint, /* expressed relative to neck bone inverse final */
fpv_offset_smooth,
fpv_viewpoint_smooth,
player_pose holdout_pose;
float holdout_time;
+ struct board_pose board_pose;
+
/*
* Rewind
* ----------------------------------------------------