cam_velocity_smooth;
v3f cam_override_pos;
- v2f cam_override_angles;
+ v3f cam_override_angles;
+ float cam_override_fov;
float cam_override_strength;
float cam_velocity_influence,
*input_grab,
*input_camera;
+ int immobile;
+
/*
* Animation
* --------------------------------------------------
*/
-
struct player_avatar *playeravatar;
struct player_model *playermodel;
- struct player_board *playerboard;
struct player_ragdoll ragdoll;
+ struct player_board *board;
player_pose holdout_pose;
float holdout_time;