-/*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
#ifndef PLAYER_H
#define PLAYER_H
-#define PLAYER_REWIND_FRAMES 60*4
+#include "player_ragdoll.h"
+#include "player_render.h"
+#include "player_model.h"
+#include "player_common.h"
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_drive.h"
-#include "audio.h"
-#include "common.h"
-#include "world.h"
-#include "skeleton.h"
-#include "bvh.h"
-
-static float
- k_walkspeed = 20.0f, /* no longer used */
- k_runspeed = 20.0f,
- k_board_radius = 0.3f,
- k_board_length = 0.45f,
- k_board_allowance = 0.04f,
- //k_friction_lat = 8.8f,
- k_friction_lat = 12.0f,
- k_friction_resistance = 0.01f,
- k_max_push_speed = 16.0f,
- k_push_accel = 10.0f,
- k_push_cycle_rate = 8.0f,
- k_steer_ground = 2.5f,
- k_steer_air = 3.6f,
- k_steer_air_lerp = 0.3f,
- k_pump_force = 0.0f,
- k_downforce = 5.0f,
- k_walk_downforce = 8.0f,
- k_jump_charge_speed = (1.0f/1.0f),
- k_jump_force = 5.0f,
- k_pitch_limit = 1.5f,
- k_look_speed = 2.0f,
- k_walk_accel = 150.0f,
- k_walk_friction = 8.0f;
-
-static int freecam = 0;
-static int walk_grid_iterations = 1;
-static float fc_speed = 10.0f;
-
-/*
- * -----------------------------------------------------------------------------
- * Memory
- * -----------------------------------------------------------------------------
- */
+#define PLAYER_REWIND_FRAMES 60*4
+#define RESET_MAX_TIME 45.0
-static struct gplayer
+struct player_instance
{
- /* Physics */
- rigidbody collide_front, collide_back;
-
- struct player_phys
- {
- rigidbody rb, rb_gate_frame;
- float iY, siY; /* Yaw inertia */
-
- v3f a, v_last, m, bob, vl;
-
- /* Utility */
- float vswitch, slip, slip_last,
- reverse;
-
- float grab, jump, pushing, push_time;
- double start_push;
- int in_air, on_board, jump_charge, jump_dir;
-
- m3x3f vr,vr_pstep;
+ /* transform definition */
+ rigidbody rb, rb_gate_storage;
+ v3f angles, angles_storage;
+
+ v4f qbasis;
+ m3x3f basis, invbasis, basis_gate;
+ world_instance *viewable_world;
+
+ /*
+ * Camera management
+ * ---------------------------
+ */
+ camera cam;
+
+ enum camera_mode{
+ k_cam_firstperson = 1,
+ k_cam_thirdperson = 0
}
- phys,
- phys_gate_frame;
-
- m4x3f visual_transform,
- inv_visual_transform;
-
- int is_dead, death_tick_allowance, rewinding;
- int rewind_sound_wait;
-
- v3f land_target;
- v3f land_target_log[22];
- u32 land_target_colours[22];
- int land_log_count;
-
- v3f handl_target, handr_target,
- handl, handr;
-
- /* Camera */
- float air_blend;
- float air_time;
-
- v3f camera_pos, smooth_localcam;
- v2f angles;
-
- struct rewind_frame
- {
+ camera_mode;
+ float camera_type_blend;
+
+ v3f fpv_offset, /* expressed relative to rigidbody */
+ tpv_offset,
+ fpv_viewpoint, /* expressed relative to neck bone inverse final */
+ fpv_offset_smooth,
+ fpv_viewpoint_smooth,
+ tpv_offset_smooth,
+ tpv_lpf,
+ cam_velocity_smooth;
+
+ v3f cam_override_pos;
+ v3f cam_override_angles;
+ float cam_override_fov;
+ float cam_override_strength;
+
+ float cam_velocity_influence,
+ cam_velocity_coefficient,
+ cam_velocity_constant,
+ cam_velocity_coefficient_smooth,
+ cam_velocity_constant_smooth,
+ cam_velocity_influence_smooth,
+ cam_land_punch,
+ cam_land_punch_v;
+
+ ent_gate *gate_waiting;
+
+ /*
+ * Input
+ * --------------------------------
+ */
+ struct input_binding *input_js1h,
+ *input_js1v,
+ *input_js2h,
+ *input_js2v,
+ *input_jump,
+ *input_push,
+ *input_trick0,
+ *input_trick1,
+ *input_trick2,
+ *input_walk,
+ *input_walkh,
+ *input_walkv,
+ *input_use,
+ *input_reset,
+ *input_grab,
+ *input_camera;
+
+ int immobile;
+
+ /*
+ * Animation
+ * --------------------------------------------------
+ */
+
+ struct player_avatar *playeravatar;
+ struct player_model *playermodel;
+ struct player_ragdoll ragdoll;
+ struct player_board *board;
+
+ player_pose holdout_pose;
+ float holdout_time;
+
+ /*
+ * Rewind
+ * ----------------------------------------------------
+ */
+ int rewinding, rewind_sound_wait;
+
+ struct rewind_frame{
v3f pos;
- v2f ang;
+ v3f ang;
}
*rewind_buffer;
- u32 rewind_incrementer,
- rewind_length;
-
- float rewind_time, rewind_total_length, rewind_predicted_time;
- double diag_rewind_start, diag_rewind_time;
- float dist_accum;
-
- /* animation */
- double jump_time;
- float fslide,
- fdirz, fdirx,
- fstand,
- ffly,
- fpush,
- fairdir,
- fsetup,
- walk_timer,
- fjump,
- fonboard,
- frun;
-
- float walk;
- int step_phase;
-
- /* player model */
- struct player_model
- {
- glmesh mesh;
- struct skeleton sk;
- struct skeleton_anim *anim_stand,
- *anim_highg,
- *anim_slide,
- *anim_air,
- *anim_push, *anim_push_reverse,
- *anim_ollie, *anim_ollie_reverse,
- *anim_grabs, *anim_stop,
- *anim_walk, *anim_run, *anim_idle,
- *anim_jump;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head;
-
- v3f cam_pos;
-
- struct ragdoll_part
- {
- u32 bone_id;
- v3f offset;
-
- u32 use_limits;
- v3f limits[2];
-
- rigidbody rb;
- u32 parent;
- }
- *ragdoll;
- u32 ragdoll_count;
-
- int shoes[2];
+ u32 rewind_length;
+ float rewind_accum;
+ ent_gate *rewind_gate;
+
+ float rewind_total_length, rewind_predicted_time,
+ dist_accum;
+ double rewind_start, rewind_time;
+
+ /*
+ * Subsystems
+ * -------------------------------------------------
+ */
+
+ enum player_subsystem{
+ k_player_subsystem_walk = 0,
+ k_player_subsystem_skate = 1,
+ k_player_subsystem_dead = 2,
+ k_player_subsystem_drive = 3
}
- mdl;
-}
-player =
-{
- .collide_front = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f },
- .collide_back = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f }
-};
+ subsystem,
+ subsystem_gate;
-/*
- * API
- */
-static float *player_get_pos(void);
-static void player_kill(void);
-static float *player_cam_pos(void);
-static void player_save_frame(void);
-static void player_restore_frame(void);
-static void player_save_rewind_frame(void);
-
-/*
- * Submodules
- */
-#include "player_physics.h"
-#include "player_ragdoll.h"
-#include "player_model.h"
-#include "player_animation.h"
-#include "player_audio.h"
+ struct player_skate _skate;
+ struct player_walk _walk;
+ struct player_dead _dead;
+ struct player_drive _drive;
+}
+static localplayer;
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
+/*
+ * Gameloop tables
+ * ---------------------------------------------------------
*/
-static void player_init(void) /* 1 */
+VG_STATIC
+void (*_player_system_register[])(void) =
{
- rb_init( &player.phys.rb );
- rb_init( &player.collide_front );
- rb_init( &player.collide_back );
-
- vg_convar_push( (struct vg_convar){
- .name = "walk_speed",
- .data = &k_walkspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "run_speed",
- .data = &k_runspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "walk_accel",
- .data = &k_walk_accel,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fc",
- .data = &freecam,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fcs",
- .data = &fc_speed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "reset",
- .function = reset_player
- });
-
- player.rewind_length = 0;
- player.rewind_buffer = vg_alloc( sizeof(struct rewind_frame)
- * PLAYER_REWIND_FRAMES );
-
- /* other systems */
- vg_loader_highwater( player_model_init, player_model_free, NULL );
-}
+ player__walk_register,
+ player__skate_register,
+ NULL,
+ NULL
+};
-static void player_save_rewind_frame(void)
+VG_STATIC
+void (*_player_bind[])( player_instance *player ) =
{
- if( player.rewind_length < PLAYER_REWIND_FRAMES )
- {
- struct rewind_frame *fr =
- &player.rewind_buffer[ player.rewind_length ++ ];
-
- v2_copy( player.angles, fr->ang );
- v3_copy( player.camera_pos, fr->pos );
-
- player.rewind_incrementer = 0;
-
- if( player.rewind_length > 1 )
- {
- player.rewind_total_length +=
- v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
- player.rewind_buffer[player.rewind_length-2].pos );
- }
- }
-}
+ player__walk_bind,
+ player__skate_bind,
+ NULL,
+ player__drive_bind
+};
-/* Deal with input etc */
-static void player_update_pre(void)
+VG_STATIC
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
{
- struct player_phys *phys = &player.phys;
-
- if( player.rewinding )
- {
- return;
- }
-
- if( vg_get_button_down( "reset" ) )
- {
- double delta = world_routes.time - world_routes.last_use;
-
- if( delta <= RESET_MAX_TIME )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
-
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
-
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
-
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
-
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
-
- world_routes_notify_reset();
-
- /* apply 1 frame of movement */
- player_do_motion();
- }
- }
-
- if( vg_get_button_down( "switchmode" ) )
- {
- phys->on_board ^= 0x1;
-
- audio_lock();
- if( phys->on_board )
- {
- v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
- audio_play_oneshot( &audio_lands[6], 1.0f );
- }
- else
- {
- audio_play_oneshot( &audio_lands[5], 1.0f );
- }
-
- audio_unlock();
- }
-}
+ player__walk_reset,
+ player__skate_reset,
+ NULL,
+ player__drive_reset
+};
-static void player_update_fixed(void) /* 2 */
+VG_STATIC
+void (*_player_pre_update[])( player_instance *player ) =
{
- if( player.rewinding )
- return;
-
- if( player.death_tick_allowance )
- player.death_tick_allowance --;
-
- struct player_phys *phys = &player.phys;
-
- if( player.is_dead )
- {
- player_ragdoll_iter();
- }
- else
- {
- player.rewind_incrementer ++;
-
- if( player.rewind_incrementer > (u32)(0.25/VG_TIMESTEP_FIXED) )
- {
- player_save_rewind_frame();
- }
-
- player_do_motion();
- }
-}
+ player__walk_pre_update,
+ player__skate_pre_update,
+ NULL,
+ player__drive_pre_update
+};
-static void player_update_post(void)
+VG_STATIC
+void( *_player_update[])( player_instance *player ) =
{
- for( int i=0; i<player.land_log_count; i++ )
- vg_line_cross( player.land_target_log[i],
- player.land_target_colours[i], 0.25f);
-
- if( player.is_dead )
- {
- player_debug_ragdoll();
-
- if( !freecam )
- player_animate_death_cam();
- }
- else
- {
- player_animate();
-
- if( !freecam )
- player_animate_camera();
- }
-
- if( freecam )
- player_freecam();
-
-
- /* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, camera_angles );
- v3_copy( player.camera_pos, camera_pos );
-
- if( player.rewinding )
- {
- if( player.rewind_time <= 0.0f )
- {
- double taken = vg.time - player.diag_rewind_start;
- vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
- taken, player.diag_rewind_time,
- player.rewind_total_length );
-
- player.rewinding = 0;
- player.rewind_length = 1;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 0;
- world.sky_target_rate = 1.0;
- }
- else
- {
- world.sky_target_rate = -100.0;
- assert( player.rewind_length > 0 );
-
- v2f override_angles;
- v3f override_pos;
-
- float budget = vg.time_delta,
- overall_length = player.rewind_length;
-
- world_routes_rollback_time( player.rewind_time / overall_length );
-
- for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
- {
- /* Interpolate frames */
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
- subl = vg_fractf( player.rewind_time ) + 0.001f,
-
- sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
- speed = sramp*28.0f + 0.5f*player.rewind_time,
- mod = speed * (budget / dist),
-
- advl = vg_minf( mod, subl ),
- advt = (advl / mod) * budget;
-
- player.dist_accum += speed * advt;
- player.rewind_time -= advl;
- budget -= advt;
- }
-
-#if 0
- if( player.dist_accum >= 5.0f )
- {
- audio_lock();
- audio_player_playclip( &audio_rewind_player, &audio_rewind[4] );
- audio_unlock();
-
- player.dist_accum -= 5.0f;
- }
-#endif
-
- player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
-
- float current_time = vg.time - player.diag_rewind_start,
- remaining = player.rewind_predicted_time - current_time;
-
- if( player.rewind_sound_wait )
- {
- if( player.rewind_predicted_time >= 6.5f )
- {
- if( remaining <= 6.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[3], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 2.5f )
- {
- if( remaining <= 2.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[2], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 1.5f )
- {
- if( remaining <= 1.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[1], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
-
-
- }
-
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float sub = vg_fractf(player.rewind_time);
-
- v3_lerp( fr->pos, fr1->pos, sub, override_pos );
- override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
- override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
-
- /* CAMERA POSITIONING: LAYER 1 */
- float blend = (4.0f-player.rewind_time) * 0.25f,
- c = vg_clampf( blend, 0.0f, 1.0f );
-
- camera_angles[0] = vg_alerpf(override_angles[0], player.angles[0], c);
- camera_angles[1] = vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, camera_pos );
- }
- }
-
- camera_update();
- player_audio();
-}
+ player__walk_update,
+ player__skate_update,
+ player__dead_update,
+ player__drive_update
+};
-static void draw_player( m4x3f cam )
+VG_STATIC
+void( *_player_post_update[])( player_instance *player ) =
{
- if( player.is_dead )
- player_model_copy_ragdoll();
-
- shader_viewchar_use();
- vg_tex2d_bind( &tex_characters, 0 );
- shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam[3] );
- shader_viewchar_uPv( vg.pv );
- shader_link_standard_ub( _shader_viewchar.id, 2 );
- glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
- player.mdl.sk.bone_count,
- 0,
- (float *)player.mdl.sk.final_mtx );
-
- mesh_bind( &player.mdl.mesh );
- mesh_draw( &player.mdl.mesh );
-}
+ player__walk_post_update,
+ player__skate_post_update,
+ NULL,
+ player__drive_post_update
+};
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
+VG_STATIC
+void( *_player_im_gui[])( player_instance *player ) =
+{
+ player__walk_im_gui,
+ player__skate_im_gui,
+ NULL,
+ player__drive_im_gui
+};
-static float *player_get_pos(void)
+VG_STATIC
+void( *_player_animate[])( player_instance *player, player_animation *dest ) =
{
- return player.phys.rb.co;
-}
+ player__walk_animate,
+ player__skate_animate,
+ player__dead_animate,
+ player__drive_animate
+};
-static void player_kill(void)
+VG_STATIC
+void( *_player_post_animate[])( player_instance *player ) =
{
- if( player.death_tick_allowance == 0 )
- {
- player.is_dead = 1;
- player_ragdoll_copy_model( player.phys.rb.v );
- }
-}
+ player__walk_post_animate,
+ player__skate_post_animate,
+ player__dead_post_animate,
+ player__drive_post_animate
+};
-static float *player_cam_pos(void)
+VG_STATIC
+void( *_player_restore[] )( player_instance *player ) =
{
- return player.camera_pos;
-}
+ player__walk_restore,
+ player__skate_restore,
+ NULL,
+ NULL
+};
+PLAYER_API void player__debugtext( int size, const char *fmt, ... );
+PLAYER_API void player__create( player_instance *inst );
+PLAYER_API void player__use_avatar( player_instance *player,
+ struct player_avatar *av );
+PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
+PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
+PLAYER_API void player__bind( player_instance *player );
+PLAYER_API void player__pre_update( player_instance *player );
+PLAYER_API void player__update( player_instance *player );
+PLAYER_API void player__post_update( player_instance *player );
+
+PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
+PLAYER_API void player__im_gui( player_instance *player );
+PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
+PLAYER_API void player__kill( player_instance *player );
+
+/* implementation */
+
+#include "player.c"
+#include "player_common.c"
+#include "player_walk.c"
+#include "player_skate.c"
+#include "player_dead.c"
+#include "player_drive.c"
+#include "player_render.c"
+#include "player_ragdoll.c"
#endif /* PLAYER_H */