clean boardshop idea
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 3e23d1713b963e6fae24355209db4568c5210816..72c26edb5d1cd8b8d0325520d67e4b600aea137f 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,8 +1,9 @@
 #ifndef PLAYER_H
 #define PLAYER_H
 
-#include "player_api.h"
-
+#include "player_ragdoll.h"
+#include "player_render.h"
+#include "player_model.h"
 #include "player_common.h"
 #include "player_walk.h"
 #include "player_skate.h"
@@ -10,6 +11,7 @@
 #include "player_drive.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
+#define RESET_MAX_TIME 45.0
 
 struct player_instance
 {
@@ -44,7 +46,8 @@ struct player_instance
        cam_velocity_smooth;
 
    v3f cam_override_pos;
-   v2f cam_override_angles;
+   v3f cam_override_angles;
+   float cam_override_fov;
    float cam_override_strength;
 
    float cam_velocity_influence,
@@ -79,15 +82,17 @@ struct player_instance
                         *input_grab,
                         *input_camera;
 
+   int immobile;
+
    /*
     * Animation
     * --------------------------------------------------
     */
 
    struct player_avatar  *playeravatar;
-   glmesh                *playermesh;
+   struct player_model   *playermodel;
    struct player_ragdoll  ragdoll;
-   vg_tex2d              *playertex;
+   struct player_board   *board;
 
    player_pose            holdout_pose;
    float                  holdout_time;
@@ -129,13 +134,23 @@ struct player_instance
    struct player_walk   _walk;
    struct player_dead   _dead;
    struct player_drive  _drive;
-};
+}
+static localplayer;
 
 /*
  * Gameloop tables
  * ---------------------------------------------------------
  */
 
+VG_STATIC
+void (*_player_system_register[])(void) =
+{
+   player__walk_register,
+   player__skate_register,
+   NULL,
+   NULL
+};
+
 VG_STATIC
 void (*_player_bind[])( player_instance *player ) =
 {
@@ -217,6 +232,22 @@ void( *_player_restore[] )( player_instance *player ) =
    NULL
 };
 
+PLAYER_API void player__debugtext( int size, const char *fmt, ... );
+PLAYER_API void player__create( player_instance *inst );
+PLAYER_API void player__use_avatar( player_instance *player, 
+                                    struct player_avatar *av );
+PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
+PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
+PLAYER_API void player__bind( player_instance *player );
+PLAYER_API void player__pre_update( player_instance *player );
+PLAYER_API void player__update( player_instance *player );
+PLAYER_API void player__post_update( player_instance *player );
+
+PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
+PLAYER_API void player__im_gui( player_instance *player );
+PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
+PLAYER_API void player__kill( player_instance *player );
+
 /* implementation */
 
 #include "player.c"
@@ -225,5 +256,7 @@ void( *_player_restore[] )( player_instance *player ) =
 #include "player_skate.c"
 #include "player_dead.c"
 #include "player_drive.c"
+#include "player_render.c"
+#include "player_ragdoll.c"
 
 #endif /* PLAYER_H */