network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index dedae18a78f55178f391f35492633f7b1679b304..6ee3112b701165ff9a401c6ed1961d140d3f4fa5 100644 (file)
--- a/player.h
+++ b/player.h
@@ -3,12 +3,15 @@
 
 #include "skaterift.h"
 #include "player_common.h"
+#include "network_compression.h"
 
 enum player_subsystem{
    k_player_subsystem_walk = 0,
    k_player_subsystem_skate = 1,
    k_player_subsystem_dead = 2,
-   k_player_subsystem_drive = 3
+   k_player_subsystem_drive = 3,
+   k_player_subsystem_max,
+   k_player_subsystem_invalid = 255
 };
 
 struct player_cam_controller {
@@ -41,9 +44,13 @@ struct player_subsystem_interface{
    void(*animate)(void);
    void(*pose)( void *animator, player_pose *pose );
    void(*post_animate)(void);
+   void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
+   void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
    void *animator_data;
    u32 animator_size;
+
+   const char *name;
 };
 
 #include "player_ragdoll.h"
@@ -88,9 +95,21 @@ struct {
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
-
    int immobile;
 
+   /* 
+    * Network
+    * --------------------------------------------------
+    */
+   u16 boundary_hash;
+   struct net_sfx {
+      u8 system, priority, id;
+      f32 subframe, volume;
+      v3f location;
+   }
+   sfx_buffer[4];
+   u32 sfx_buffer_count;
+
    /*
     * Animation
     * --------------------------------------------------
@@ -106,6 +125,8 @@ struct {
    player_pose            holdout_pose;
    float                  holdout_time;
 
+   m4x3f                 *final_mtx;
+
    /*
     * Subsystems
     * -------------------------------------------------
@@ -147,7 +168,7 @@ static void player__pre_update(void);
 static void player__update(void);
 static void player__post_update(void);
 
-static void player__pass_gate( ent_gate *gate );
+static void player__pass_gate( u32 id );
 static void player__im_gui(void);
 static void player__setpos( v3f pos );
 static void player__spawn( ent_spawn *rp );
@@ -157,4 +178,10 @@ static void player__begin_holdout(void);
 static int localplayer_cmd_respawn( int argc, const char *argv[] );
 static void player_apply_transport_to_cam( m4x3f transport );
 
+static void player__clear_sfx_buffer(void);
+static void player__networked_sfx( u8 system, u8 priority, u8 id, 
+                                   v3f pos, f32 volume );
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx );
+static void net_sfx_play( struct net_sfx *sfx );
+
 #endif /* PLAYER_H */