network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index bb870288f9ce1971ce181c42dd431d206bfcc974..6ee3112b701165ff9a401c6ed1961d140d3f4fa5 100644 (file)
--- a/player.h
+++ b/player.h
@@ -45,6 +45,7 @@ struct player_subsystem_interface{
    void(*pose)( void *animator, player_pose *pose );
    void(*post_animate)(void);
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
+   void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
 
    void *animator_data;
    u32 animator_size;
@@ -94,10 +95,21 @@ struct {
 
    v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
-   u16 boundary_hash;
-
    int immobile;
 
+   /* 
+    * Network
+    * --------------------------------------------------
+    */
+   u16 boundary_hash;
+   struct net_sfx {
+      u8 system, priority, id;
+      f32 subframe, volume;
+      v3f location;
+   }
+   sfx_buffer[4];
+   u32 sfx_buffer_count;
+
    /*
     * Animation
     * --------------------------------------------------
@@ -166,4 +178,10 @@ static void player__begin_holdout(void);
 static int localplayer_cmd_respawn( int argc, const char *argv[] );
 static void player_apply_transport_to_cam( m4x3f transport );
 
+static void player__clear_sfx_buffer(void);
+static void player__networked_sfx( u8 system, u8 priority, u8 id, 
+                                   v3f pos, f32 volume );
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx );
+static void net_sfx_play( struct net_sfx *sfx );
+
 #endif /* PLAYER_H */