stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 7ab0e63d57fabbae67d0b4815ab5537579593f56..6c819801b01f664310d73f91144bc1be1911ab92 100644 (file)
--- a/player.h
+++ b/player.h
@@ -31,7 +31,7 @@ static struct gplayer
    v3f land_target_log[22];
    u32 land_target_colours[22];
    int land_log_count;
-   m3x3f vr;
+   m3x3f vr,vr_pstep;
 
    m4x3f to_world, to_local;
    
@@ -93,6 +93,7 @@ static void player_mouseview(void)
 
    if( vg_get_button_down( "primary" ) )
       v2_copy( vg_mouse, mouse_last );
+
    else if( vg_get_button( "primary" ) )
    {
       v2f delta;
@@ -102,10 +103,12 @@ static void player_mouseview(void)
       v2_muladds( view_vel, delta, 0.005f, view_vel );
    }
    
+   v2_muladds( view_vel, 
+         (v2f){ vg_get_axis("h1"), vg_get_axis("v1") }, 
+         0.05f, view_vel );
    v2_muls( view_vel, 0.7f, view_vel );
    v2_add( view_vel, player.angles, player.angles );
    player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
-
 }
 
 static void player_freecam(void)
@@ -219,7 +222,8 @@ static void player_start_air(void)
                best_velocity_mod = vmod;
 
                v3_copy( contact.pos, player.land_target );
-
+               
+               m3x3_copy( vr, player.vr_pstep );
                q_axis_angle( vr_q, axis, vmod*0.1f );
                q_m3x3( vr_q, player.vr );
             }
@@ -364,7 +368,9 @@ static void player_physics_ground(void)
    for( int i=0; i<5; i++ )
    {
       vel[2] = stable_force( vel[2], vg_signf( vel[2] ) * fwd_resistance );
-      vel[0] = stable_force( vel[0], vg_signf( vel[0] ) * -7.0f *substep );
+
+      /* This used to be -7.0 */
+      vel[0] = stable_force( vel[0], vg_signf( vel[0] ) * -10.0f *substep );
    }
    
    static double start_push = 0.0;
@@ -454,6 +460,7 @@ static void player_physics_air(void)
    for( int i=0; i<50; i++ )
    {
       v3_copy( pco, pco1 );
+      m3x3_mulv( player.vr_pstep, pv, pv );
       apply_gravity( pv, pstep );
       v3_muladds( pco, pv, pstep, pco );
 
@@ -498,7 +505,8 @@ static void player_physics_air(void)
    player.iY -= vg_get_axis( "horizontal" ) * 3.6f * ktimestep;
    {
 
-      float iX = vg_get_axis( "vertical" ) * 3.6f * limiter * ktimestep;
+      float iX = vg_get_axis( "vertical" ) * 
+         player.reverse * 3.6f * limiter * ktimestep;
       static float siX = 0.0f;
       siX = vg_lerpf( siX, iX, 0.3f );
       
@@ -617,10 +625,6 @@ struct walkgrid
    }
    samples[WALKGRID_SIZE][WALKGRID_SIZE];
 
-#if 0
-   u32 geo[256];
-#endif
-
    boxf region;
 
    float move; /* Current amount of movement we have left to apply */
@@ -639,10 +643,6 @@ static void player_walkgrid_samplepole( struct grid_sample *s )
    boxf region = {{ s->pos[0] -0.01f, s->pos[1] - 4.0f, s->pos[2] -0.01f},
                   { s->pos[0] +0.01f, s->pos[1] + 4.0f, s->pos[2] +0.01f}};
 
-#if 0
-   vg_line( region[0],region[1], 0x20ffffff );
-#endif
-
    u32 geo[256];
    v3f tri[3];
    int len = bh_select( &world.geo.bhtris, region, geo, 256 );
@@ -678,18 +678,11 @@ static void player_walkgrid_samplepole( struct grid_sample *s )
             {
                walk_height = p0[1];
             }
-
-#if 0
-            draw_cross( p0, 0xffffffff, 0.05f );
-#endif
          }
          else
          {
             if( p0[1] > block_height )
                block_height = p0[1];
-#if 0
-            draw_cross( p0, 0xff0000ff, 0.05f );
-#endif
          }
       }
    }
@@ -703,39 +696,6 @@ static void player_walkgrid_samplepole( struct grid_sample *s )
          s->type = k_sample_type_valid;
    else
       s->type = k_sample_type_air;
-   
-#if 0
-   if( s->type == k_sample_type_valid )
-   {
-      vg_line_pt3( s->pos, 0.01f, 0xff00ff00 );
-   }
-#endif
-
-#if 0
-   int count = 0;
-
-   ray_hit hit;
-   hit.dist = 10.0f;
-   count = bvh_raycast( &world.geo, sample_pos, vdir, &hit );
-
-   if( count )
-   {
-      v3_copy( hit.pos, s->pos );
-
-      if( !player_walkgrid_tri_walkable( hit.tri ) )
-      {
-         draw_cross( pos, 0xff0000ff, 0.05f );
-         return 0;
-      }
-      else
-      {
-         draw_cross( pos, 0xff00ff00, 0.05f );
-         return count;
-      }
-   }
-   else
-      return 0;
-#endif
 }
 
 float const k_gridscale = 0.5f;
@@ -876,29 +836,6 @@ static void player_walkgrid_clip_edge( struct grid_sample *sa,
    }
 }
 
-static void player_walkgrid_clip( struct grid_sample *sa,
-                                  struct grid_sample *sb,
-                                  enum eclipdir dir )
-{
-   int mintype = VG_MIN( sa->type, sb->type ),
-       maxtype = VG_MAX( sa->type, sb->type );
-
-   if( maxtype == k_sample_type_valid )
-   {
-      if( mintype == k_sample_type_air || mintype == k_sample_type_invalid )
-      {
-         player_walkgrid_clip_edge( sa, sb, sa, dir );
-      }
-
-#if 0
-      else if( mintype == k_sample_type_invalid )
-      {
-         player_walkgrid_clip_blocker( sa, sb, dir );
-      }
-#endif
-   }
-}
-
 static const struct conf
 {
    struct confedge
@@ -1032,19 +969,6 @@ static void player_walkgrid_iter(struct walkgrid *wg, int iter)
     * the intersections with the grid, and any edges that are present
     */
 
-#if 0
-   if( wg->cell_id[0] < 0 || wg->cell_id[0] >= WALKGRID_SIZE-1 ||
-       wg->cell_id[1] < 0 || wg->cell_id[1] >= WALKGRID_SIZE-1 )
-   {
-      /*
-       * This condition should never be reached if the grid size is big 
-       * enough
-       */
-      wg->move = -1.0f;
-      return;
-   }
-#endif
-
    u32 icolours[] = { 0xffff00ff, 0xff00ffff, 0xffffff00 };
    
    v3f pa, pb, pc, pd, pl0, pl1;
@@ -1061,6 +985,7 @@ static void player_walkgrid_iter(struct walkgrid *wg, int iter)
    pd[1] = pa[1];
    pd[2] = pa[2];
 #if 0
+   /* if you want to draw the current cell */
    vg_line( pa, pb, 0xff00ffff );
    vg_line( pb, pc, 0xff00ffff );
    vg_line( pc, pd, 0xff00ffff );
@@ -1419,6 +1344,11 @@ static void player_walkgrid_getsurface(void)
          v3_muladds( delta, side, -ktimestep*k_walkspeed, delta );
       if( glfwGetKey( vg_window, GLFW_KEY_D ) )
          v3_muladds( delta, side,  ktimestep*k_walkspeed, delta );
+
+      v3_muladds( delta, fwd, 
+            vg_get_axis("vertical")*-ktimestep*k_walkspeed, delta );
+      v3_muladds( delta, side, 
+            vg_get_axis("horizontal")*ktimestep*k_walkspeed, delta );
    }
 
    /* 
@@ -1440,73 +1370,6 @@ static void player_walkgrid_getsurface(void)
    wg.cell_id[0] = region_cell_pos[0];
    wg.cell_id[1] = region_cell_pos[1];
 
-
-#if 0
-   /* Get surface samples
-    *
-    * TODO: Replace this with a spiral starting from the player position
-    */
-   for( int y=0; y<WALKGRID_SIZE; y++ )
-   {
-      for( int x=0; x<WALKGRID_SIZE; x++ )
-      {
-         struct grid_sample *s = &wg.samples[y][x];
-         v3_muladds( wg.region[0], (v3f){ x, 0, y }, k_gridscale, s->pos );
-         s->pos[1] = cell[1];
-         player_walkgrid_samplepole( s );
-      }
-   }
-   
-   /* 
-    * Calculate h+v clipping distances.
-    * Distances are stored in A always, so you know that if the sample is
-    * invalid, this signifies the start of the manifold as opposed to the
-    * extent or bounds of it.
-    */
-   for( int i=0; i<2; i++ )
-   {
-      for( int x=0; x<WALKGRID_SIZE; x++ )
-      {
-         for( int z=0; z<WALKGRID_SIZE-1; z++ )
-         {
-            struct grid_sample *sa, *sb;
-            if( i == 1 )
-            {
-               sa = &wg.samples[z][x];
-               sb = &wg.samples[z+1][x];
-            }
-            else
-            {
-               sa = &wg.samples[x][z];
-               sb = &wg.samples[x][z+1];
-            }
-            
-            player_walkgrid_clip( sa, sb, i );
-
-            if( sa->type == k_sample_type_valid && 
-                sb->type == k_sample_type_valid )
-               vg_line( sa->pos, sb->pos, 0xffffffff );
-#if 0
-            if( sa->valid != sb->valid )
-            {
-               clipdir[i*2] = (float)(sa->valid - sb->valid) * k_gridscale;
-
-               player_walkgrid_clip( sa->valid? sa->pos: sb->pos,
-                                     clipdir, sa->clip[i] );
-            }
-            else
-            {
-               if( sa->valid )
-               {
-                  vg_line( sa->pos, sb->pos, 0xffffffff );
-               }
-            }
-#endif
-         }
-      }
-   }
-#endif
-   
    for(int y=0; y<WALKGRID_SIZE; y++ )
    {
       for(int x=0; x<WALKGRID_SIZE; x++ )
@@ -1634,13 +1497,6 @@ static void player_walkgrid_getsurface(void)
          break;
    }
 
-#if 0
-   player.co[0] += wg.dir[0];
-   player.co[2] += wg.dir[1];
-#endif
-
-
-
    /* Draw connections */
    struct grid_sample *corners[4];
    for( int x=0; x<WALKGRID_SIZE-1; x++ )
@@ -1727,15 +1583,6 @@ static void player_animate(void)
    v3_muladds( head, offset, 0.7f, head );
    head[1] = vg_clampf( head[1], 0.3f, kheight );
 
-#if 0
-   if( !freecam )
-   {
-      v3_copy( head, player.view );
-      v3f camoffs = {-0.2f,-0.6f,0.00f};
-      v3_add( player.view, camoffs, player.view );
-   }
-#endif
-
    /* 
     * Animation blending
     * ===========================================
@@ -2169,6 +2016,11 @@ static void player_update(void)
    if( vg_get_axis("grabl")>0.0f)
       reset_player(0,NULL);
 
+   if( vg_get_button_down( "switchmode" ) )
+   {
+      player.on_board ^= 0x1;
+   }
+
    if( freecam )
    {
       player_freecam();
@@ -2177,8 +2029,41 @@ static void player_update(void)
    {
       if( player.is_dead )
       {
+         /* 
+          * Follow camera
+          */
          character_ragdoll_iter( &player.mdl );
          character_debug_ragdoll( &player.mdl );
+
+         v3f delta;
+         v3f head_pos;
+         v3_copy( player.mdl.ragdoll[k_chpart_head].co, head_pos );
+
+         v3_sub( head_pos, player.camera_pos, delta );
+         v3_normalize( delta );
+
+         v3f follow_pos;
+         v3_muladds( head_pos, delta, -2.5f, follow_pos );
+         v3_lerp( player.camera_pos, follow_pos, 0.1f, player.camera_pos );
+
+         /* 
+          * Make sure the camera stays above the ground
+          */
+         v3f min_height = {0.0f,1.0f,0.0f};
+
+         v3f sample;
+         v3_add( player.camera_pos, min_height, sample );
+         ray_hit hit;
+         hit.dist = min_height[1]*2.0f;
+
+         if( ray_world( sample, (v3f){0.0f,-1.0f,0.0f}, &hit ))
+            v3_add( hit.pos, min_height, player.camera_pos );
+
+         player.camera_pos[1] = 
+            vg_maxf( wrender.height + 2.0f, player.camera_pos[1] );
+
+         player.angles[0] = atan2f( delta[0], -delta[2] ); 
+         player.angles[1] = -asinf( delta[1] );
       }
       else
       {