well yeah i guess
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index e4814d3400d1b2066e24f769638b352dafc62ae8..5a21afe662a2248252ecc776ecb7f5820e5ed64b 100644 (file)
--- a/player.h
+++ b/player.h
@@ -13,7 +13,7 @@
 #include "skeleton.h"
 #include "bvh.h"
 
-static float 
+VG_STATIC float 
    k_walkspeed             = 20.0f,  /* no longer used */
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
@@ -38,9 +38,10 @@ static float
    k_walk_accel            = 150.0f,
    k_walk_friction         = 8.0f;
 
-static int freecam = 0;
-static int walk_grid_iterations = 1;
-static float fc_speed = 10.0f;
+VG_STATIC int cl_playermdl_id = 0;
+VG_STATIC int freecam = 0;
+VG_STATIC int walk_grid_iterations = 1;
+VG_STATIC float fc_speed = 10.0f;
 
 /* 
  * -----------------------------------------------------------------------------
@@ -48,7 +49,7 @@ static float fc_speed = 10.0f;
  * -----------------------------------------------------------------------------
  */
 
-static struct gplayer
+VG_STATIC struct gplayer
 {
    /* Physics */
    rigidbody collide_front, collide_back;
@@ -77,6 +78,7 @@ static struct gplayer
          inv_visual_transform;
 
    int is_dead, death_tick_allowance, rewinding;
+   int rewind_sound_wait;
 
    v3f land_target;
    v3f land_target_log[22];
@@ -88,6 +90,7 @@ static struct gplayer
    
    /* Camera */
    float air_blend;
+   float air_time;
    
    v3f camera_pos, smooth_localcam;
    v2f angles;
@@ -101,7 +104,9 @@ static struct gplayer
    u32 rewind_incrementer,
        rewind_length;
 
-   float rewind_time;
+   float rewind_time, rewind_total_length, rewind_predicted_time;
+   double diag_rewind_start, diag_rewind_time;
+   float dist_accum;
 
    /* animation */
    double jump_time;
@@ -123,7 +128,9 @@ static struct gplayer
    /* player model */
    struct player_model
    {
-      glmesh mesh;
+      glmesh player_meshes[3];
+
+      mdl_context meta;
       struct skeleton sk;
       struct skeleton_anim *anim_stand,
                            *anim_highg,
@@ -155,7 +162,7 @@ static struct gplayer
          rigidbody  rb;
          u32 parent;
       }
-      *ragdoll;
+      ragdoll[32];
       u32 ragdoll_count;
 
       int shoes[2];
@@ -171,12 +178,12 @@ player =
 /* 
  * API 
  */
-static float *player_get_pos(void);
-static void player_kill(void);
-static float *player_cam_pos(void);
-static void player_save_frame(void);
-static void player_restore_frame(void);
-static void player_save_rewind_frame(void);
+VG_STATIC float *player_get_pos(void);
+VG_STATIC void player_kill(void);
+VG_STATIC float *player_cam_pos(void);
+VG_STATIC void player_save_frame(void);
+VG_STATIC void player_restore_frame(void);
+VG_STATIC void player_save_rewind_frame(void);
 
 /* 
  * Submodules
@@ -193,12 +200,20 @@ static void player_save_rewind_frame(void);
  * -----------------------------------------------------------------------------
  */
 
-static void player_init(void)                                            /* 1 */
+VG_STATIC void player_init(void)                                            /* 1 */
 {
    rb_init( &player.phys.rb );
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
 
+   vg_convar_push( (struct vg_convar){
+      .name = "cl_playermdl_id",
+      .data = &cl_playermdl_id,
+      .data_type = k_convar_dtype_i32,
+      .opt_i32 = { .min=0, .max=2, .clamp=1 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "walk_speed",
       .data = &k_walkspeed,
@@ -245,14 +260,14 @@ static void player_init(void)                                            /* 1 */
        });
 
    player.rewind_length = 0;
-   player.rewind_buffer = vg_alloc( sizeof(struct rewind_frame) 
-                                       * PLAYER_REWIND_FRAMES );
+   player.rewind_buffer = 
+      vg_linear_alloc( vg_mem.rtmemory, 
+                       sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
 
-   /* other systems */
-   vg_loader_highwater( player_model_init, player_model_free, NULL );
+   player_model_init();
 }
 
-static void player_save_rewind_frame(void)
+VG_STATIC void player_save_rewind_frame(void)
 {
    if( player.rewind_length < PLAYER_REWIND_FRAMES )
    {
@@ -263,11 +278,18 @@ static void player_save_rewind_frame(void)
       v3_copy( player.camera_pos, fr->pos );
 
       player.rewind_incrementer = 0;
+
+      if( player.rewind_length > 1 )
+      {
+         player.rewind_total_length += 
+            v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
+                     player.rewind_buffer[player.rewind_length-2].pos );
+      }
    }
 }
 
 /* Deal with input etc */
-static void player_update_pre(void)
+VG_STATIC void player_update_pre(void)
 {
    struct player_phys *phys = &player.phys;
 
@@ -278,41 +300,71 @@ static void player_update_pre(void)
 
    if( vg_get_button_down( "reset" ) )
    {
-      player.rewinding = 1;
-      player.rewind_time = (float)player.rewind_length - 0.0001f;
-      player_save_rewind_frame();
+      double delta = world.time - world.last_use;
 
-      player.is_dead = 0;
-      player.death_tick_allowance = 30;
-      player_restore_frame();
-
-      if( !phys->on_board )
+      if( delta <= RESET_MAX_TIME )
       {
-         player.angles[0] = atan2f( -phys->rb.forward[2], 
-                                    -phys->rb.forward[0] );
-      }
+         player.rewinding = 1;
+         player.rewind_sound_wait = 1;
+         player.rewind_time = (float)player.rewind_length - 0.0001f;
+         player_save_rewind_frame();
+         audio_lock();
+         audio_play_oneshot( &audio_rewind[0], 1.0f );
+         audio_unlock();
+
+         /* based on analytical testing. DONT CHANGE!
+          * 
+          *    time taken: y = (x^(4/5)) * 74.5
+          *    inverse   : x = (2/149)^(4/5) * y^(4/5)
+          */
+
+         float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+               curve    = powf( player.rewind_total_length, 4.0f/5.0f );
+         
+         player.rewind_predicted_time = constant * curve;
+         player.diag_rewind_start = vg.time;
+         player.diag_rewind_time  = player.rewind_time;
 
-      player.mdl.shoes[0] = 1;
-      player.mdl.shoes[1] = 1;
+         player.is_dead = 0;
+         player.death_tick_allowance = 30;
+         player_restore_frame();
 
-      world_routes_notify_reset();
+         if( !phys->on_board )
+         {
+            player.angles[0] = atan2f( -phys->rb.forward[2], 
+                                       -phys->rb.forward[0] );
+         }
 
-      /* apply 1 frame of movement */
-      player_do_motion();
+         player.mdl.shoes[0] = 1;
+         player.mdl.shoes[1] = 1;
+
+         world_routes_notify_reset();
+
+         /* apply 1 frame of movement */
+         player_do_motion();
+      }
    }
 
    if( vg_get_button_down( "switchmode" ) )
    {
       phys->on_board ^= 0x1;
 
+      audio_lock();
       if( phys->on_board )
       {
          v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
+         audio_play_oneshot( &audio_lands[6], 1.0f );
+      }
+      else
+      {
+         audio_play_oneshot( &audio_lands[5], 1.0f );
       }
+
+      audio_unlock();
    }
 }
 
-static void player_update_fixed(void)                                    /* 2 */
+VG_STATIC void player_update_fixed(void)                                    /* 2 */
 {
    if( player.rewinding )
       return;
@@ -339,7 +391,7 @@ static void player_update_fixed(void)                                    /* 2 */
    }
 }
 
-static void player_update_post(void)
+VG_STATIC void player_update_post(void)
 {
    for( int i=0; i<player.land_log_count; i++ )
       vg_line_cross( player.land_target_log[i], 
@@ -372,18 +424,29 @@ static void player_update_post(void)
    {
       if( player.rewind_time <= 0.0f )
       {
+         double taken = vg.time - player.diag_rewind_start;
+         vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n", 
+                           taken, player.diag_rewind_time,
+                           player.rewind_total_length );
+
          player.rewinding = 0;
          player.rewind_length = 1;
+         player.rewind_total_length = 0.0f;
+         player.rewind_incrementer = 0;
+         world.sky_target_rate = 1.0;
       }
       else
       {
+         world.sky_target_rate = -100.0;
          assert( player.rewind_length > 0 );
 
          v2f override_angles;
          v3f override_pos;
 
          float budget         = vg.time_delta,
-               overall_length = player.rewind_length*0.25f;
+               overall_length = player.rewind_length;
+
+         world_routes_rollback_time( player.rewind_time / overall_length );
 
          for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
          {
@@ -396,22 +459,70 @@ static void player_update_post(void)
 
             float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
                   subl = vg_fractf( player.rewind_time ) + 0.001f,
-                  
-#if 0
-                  speed=sqrtf(player.rewind_time*player.rewind_time+11.0f)*3.0f,
-#else
-                  speed = (3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)))*28.0f,
-#endif
+
+                  sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
+                  speed = sramp*28.0f + 0.5f*player.rewind_time,
                   mod  = speed * (budget / dist),
 
                   advl = vg_minf( mod, subl ),
                   advt = (advl / mod) * budget;
-
+            
+            player.dist_accum += speed * advt;
             player.rewind_time -= advl;
             budget -= advt;
          }
 
+#if 0
+         if( player.dist_accum >= 5.0f )
+         {
+            audio_lock();
+            audio_player_playclip( &audio_rewind_player, &audio_rewind[4] );
+            audio_unlock();
+
+            player.dist_accum -= 5.0f;
+         }
+#endif
+
          player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
+
+         float current_time = vg.time - player.diag_rewind_start,
+               remaining    = player.rewind_predicted_time - current_time;
+
+         if( player.rewind_sound_wait )
+         {
+            if( player.rewind_predicted_time >= 6.5f )
+            {
+               if( remaining <= 6.5f )
+               {
+                  audio_lock();
+                  audio_play_oneshot( &audio_rewind[3], 1.0f );
+                  audio_unlock();
+                  player.rewind_sound_wait = 0;
+               }
+            }
+            else if( player.rewind_predicted_time >= 2.5f )
+            {
+               if( remaining <= 2.5f )
+               {
+                  audio_lock();
+                  audio_play_oneshot( &audio_rewind[2], 1.0f );
+                  audio_unlock();
+                  player.rewind_sound_wait = 0;
+               }
+            }
+            else if( player.rewind_predicted_time >= 1.5f )
+            {
+               if( remaining <= 1.5f )
+               {
+                  audio_lock();
+                  audio_play_oneshot( &audio_rewind[1], 1.0f );
+                  audio_unlock();
+                  player.rewind_sound_wait = 0;
+               }
+            }
+
+
+         }
          
          int i0 = floorf( player.rewind_time ),
              i1 = VG_MIN( i0+1, player.rewind_length-1 );
@@ -439,7 +550,7 @@ static void player_update_post(void)
    player_audio();
 }
 
-static void draw_player( m4x3f cam )
+VG_STATIC void draw_player( m4x3f cam )
 {
    if( player.is_dead )
       player_model_copy_ragdoll();
@@ -455,8 +566,8 @@ static void draw_player( m4x3f cam )
                          0,
                          (float *)player.mdl.sk.final_mtx );
    
-   mesh_bind( &player.mdl.mesh );
-   mesh_draw( &player.mdl.mesh );
+   mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
+   mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
 }
 
 /* 
@@ -465,12 +576,12 @@ static void draw_player( m4x3f cam )
  * -----------------------------------------------------------------------------
  */
 
-static float *player_get_pos(void)
+VG_STATIC float *player_get_pos(void)
 {
    return player.phys.rb.co;
 }
 
-static void player_kill(void)
+VG_STATIC void player_kill(void)
 {
    if( player.death_tick_allowance == 0 )
    {
@@ -479,7 +590,7 @@ static void player_kill(void)
    }
 }
 
-static float *player_cam_pos(void)
+VG_STATIC float *player_cam_pos(void)
 {
    return player.camera_pos;
 }