well yeah i guess
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index a7831b7e3b982e6182903e3ff3fd51bed6b1a222..5a21afe662a2248252ecc776ecb7f5820e5ed64b 100644 (file)
--- a/player.h
+++ b/player.h
@@ -13,7 +13,7 @@
 #include "skeleton.h"
 #include "bvh.h"
 
-static float 
+VG_STATIC float 
    k_walkspeed             = 20.0f,  /* no longer used */
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
@@ -38,9 +38,10 @@ static float
    k_walk_accel            = 150.0f,
    k_walk_friction         = 8.0f;
 
-static int freecam = 0;
-static int walk_grid_iterations = 1;
-static float fc_speed = 10.0f;
+VG_STATIC int cl_playermdl_id = 0;
+VG_STATIC int freecam = 0;
+VG_STATIC int walk_grid_iterations = 1;
+VG_STATIC float fc_speed = 10.0f;
 
 /* 
  * -----------------------------------------------------------------------------
@@ -48,7 +49,7 @@ static float fc_speed = 10.0f;
  * -----------------------------------------------------------------------------
  */
 
-static struct gplayer
+VG_STATIC struct gplayer
 {
    /* Physics */
    rigidbody collide_front, collide_back;
@@ -127,7 +128,9 @@ static struct gplayer
    /* player model */
    struct player_model
    {
-      glmesh mesh;
+      glmesh player_meshes[3];
+
+      mdl_context meta;
       struct skeleton sk;
       struct skeleton_anim *anim_stand,
                            *anim_highg,
@@ -159,7 +162,7 @@ static struct gplayer
          rigidbody  rb;
          u32 parent;
       }
-      *ragdoll;
+      ragdoll[32];
       u32 ragdoll_count;
 
       int shoes[2];
@@ -175,12 +178,12 @@ player =
 /* 
  * API 
  */
-static float *player_get_pos(void);
-static void player_kill(void);
-static float *player_cam_pos(void);
-static void player_save_frame(void);
-static void player_restore_frame(void);
-static void player_save_rewind_frame(void);
+VG_STATIC float *player_get_pos(void);
+VG_STATIC void player_kill(void);
+VG_STATIC float *player_cam_pos(void);
+VG_STATIC void player_save_frame(void);
+VG_STATIC void player_restore_frame(void);
+VG_STATIC void player_save_rewind_frame(void);
 
 /* 
  * Submodules
@@ -197,12 +200,20 @@ static void player_save_rewind_frame(void);
  * -----------------------------------------------------------------------------
  */
 
-static void player_init(void)                                            /* 1 */
+VG_STATIC void player_init(void)                                            /* 1 */
 {
    rb_init( &player.phys.rb );
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
 
+   vg_convar_push( (struct vg_convar){
+      .name = "cl_playermdl_id",
+      .data = &cl_playermdl_id,
+      .data_type = k_convar_dtype_i32,
+      .opt_i32 = { .min=0, .max=2, .clamp=1 },
+      .persistent = 1
+   });
+
    vg_convar_push( (struct vg_convar){
       .name = "walk_speed",
       .data = &k_walkspeed,
@@ -249,14 +260,14 @@ static void player_init(void)                                            /* 1 */
        });
 
    player.rewind_length = 0;
-   player.rewind_buffer = vg_alloc( sizeof(struct rewind_frame) 
-                                       * PLAYER_REWIND_FRAMES );
+   player.rewind_buffer = 
+      vg_linear_alloc( vg_mem.rtmemory, 
+                       sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
 
-   /* other systems */
-   vg_loader_highwater( player_model_init, player_model_free, NULL );
+   player_model_init();
 }
 
-static void player_save_rewind_frame(void)
+VG_STATIC void player_save_rewind_frame(void)
 {
    if( player.rewind_length < PLAYER_REWIND_FRAMES )
    {
@@ -278,7 +289,7 @@ static void player_save_rewind_frame(void)
 }
 
 /* Deal with input etc */
-static void player_update_pre(void)
+VG_STATIC void player_update_pre(void)
 {
    struct player_phys *phys = &player.phys;
 
@@ -289,7 +300,7 @@ static void player_update_pre(void)
 
    if( vg_get_button_down( "reset" ) )
    {
-      double delta = world_routes.time - world_routes.last_use;
+      double delta = world.time - world.last_use;
 
       if( delta <= RESET_MAX_TIME )
       {
@@ -353,7 +364,7 @@ static void player_update_pre(void)
    }
 }
 
-static void player_update_fixed(void)                                    /* 2 */
+VG_STATIC void player_update_fixed(void)                                    /* 2 */
 {
    if( player.rewinding )
       return;
@@ -380,7 +391,7 @@ static void player_update_fixed(void)                                    /* 2 */
    }
 }
 
-static void player_update_post(void)
+VG_STATIC void player_update_post(void)
 {
    for( int i=0; i<player.land_log_count; i++ )
       vg_line_cross( player.land_target_log[i], 
@@ -539,7 +550,7 @@ static void player_update_post(void)
    player_audio();
 }
 
-static void draw_player( m4x3f cam )
+VG_STATIC void draw_player( m4x3f cam )
 {
    if( player.is_dead )
       player_model_copy_ragdoll();
@@ -555,8 +566,8 @@ static void draw_player( m4x3f cam )
                          0,
                          (float *)player.mdl.sk.final_mtx );
    
-   mesh_bind( &player.mdl.mesh );
-   mesh_draw( &player.mdl.mesh );
+   mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
+   mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
 }
 
 /* 
@@ -565,12 +576,12 @@ static void draw_player( m4x3f cam )
  * -----------------------------------------------------------------------------
  */
 
-static float *player_get_pos(void)
+VG_STATIC float *player_get_pos(void)
 {
    return player.phys.rb.co;
 }
 
-static void player_kill(void)
+VG_STATIC void player_kill(void)
 {
    if( player.death_tick_allowance == 0 )
    {
@@ -579,7 +590,7 @@ static void player_kill(void)
    }
 }
 
-static float *player_cam_pos(void)
+VG_STATIC float *player_cam_pos(void)
 {
    return player.camera_pos;
 }