stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 8619308a0cffe686a929574701353ca2d3be4c23..3d42096d2f420296566a897ebe2f77e5d0079ede 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1137,53 +1137,59 @@ static void player_animate_camera(void)
  */
 static void player_audio(void)
 {
-   audio_sample_occlusion( player.camera[3] );
-
-   float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f),
-         attn = v3_dist( player.rb.co, player.camera[3] )+1.0f;
-   attn = (1.0f/(attn*attn)) * speed;
+   sfx_lock();
 
    static float air = 0.0f;
    air = vg_lerpf(air, player.in_air? 1.0f: 0.0f, 5.0f*ktimestep);
-   
+
+   /* Spacial info */
    v3f ears = { 1.0f,0.0f,0.0f };
    v3f delta;
 
+   float *cam = player.camera[3],
+         *pos = player.rb.co;
+
    v3_sub( player.rb.co, player.camera[3], delta );
    v3_normalize( delta );
    m3x3_mulv( player.camera, ears, ears );
    
-   float pan = v3_dot( ears, delta );
-   audio_player0.pan = pan;
-   audio_player1.pan = pan;
-   audio_player2.pan = pan;
-
-   audio_player3.pan = 0.0f;
-
-   if( freecam )
+   if( freecam || player.is_dead || !player.on_board )
    {
       audio_player0.vol = 0.0f;
       audio_player1.vol = 0.0f;
       audio_player2.vol = 0.0f;
+
+      audio_player0.pan = 0.0f;
+      audio_player1.pan = 0.0f;
+      audio_player2.pan = 0.0f;
    }
    else
    {
-      if( player.is_dead )
-      {
-         audio_player0.vol = 0.0f;
-         audio_player1.vol = 0.0f;
-         audio_player2.vol = 0.0f;
-      }
-      else
-      {
-         float slide = vg_clampf( fabsf(player.slip), 0.0f, 1.0f );
-         audio_player0.vol = (1.0f-air)*attn*(1.0f-slide);
-         audio_player1.vol =       air *attn;
-         audio_player2.vol = (1.0f-air)*attn*slide;
-      }
+      /* Spacialize 0 */
+      audio_spacialize( &audio_player0, pos, cam, ears, 1.0f );
+      audio_player1.pan = audio_player0.pan;
+      audio_player2.pan = audio_player0.pan;
+
+      /* Composite */
+      float speed = vg_minf(v3_length( player.rb.v )*0.1f,1.0f),
+            attn  = audio_player0.vol * speed,
+            slide = vg_clampf( fabsf(player.slip), 0.0f, 1.0f ),
+            vol0  = (1.0f-air)*attn*(1.0f-slide),
+            vol1  =       air *attn,
+            vol2  = (1.0f-air)*attn*slide;
+
+      audio_player1.vol = vol1;
+      audio_player2.vol = vol2;
+      audio_player0.vol = vol0;
    }
 
+   /* Tunnel / occlusion */
+   audio_sample_occlusion( player.camera[3] );
+   audio_player3.pan = 0.0f;
    audio_player3.vol = audio_player0.vol * audio_occlusion_current * 2.0f;
+   
+   world_audio_update( cam, ears );
+   sfx_unlock();
 }
 
 /*