#include "skaterift.h"
#include "player_common.h"
#include "network_compression.h"
+#include "player_effects.h"
enum player_subsystem{
k_player_subsystem_walk = 0,
void(*im_gui)(void);
void(*animate)(void);
void(*pose)( void *animator, player_pose *pose );
+ void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
+ struct player_effects_data *effect_data );
void(*post_animate)(void);
void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
mdl_context skeleton_meta;
struct skeleton skeleton;
- u32 id_hip,
- id_chest,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_ik_knee_l,
- id_ik_knee_r,
- id_wheel_l,
- id_wheel_r,
- id_board,
- id_eyes;
+ u8 id_hip,
+ id_chest,
+ id_ik_hand_l,
+ id_ik_hand_r,
+ id_ik_elbow_l,
+ id_ik_elbow_r,
+ id_head,
+ id_foot_l,
+ id_foot_r,
+ id_ik_foot_l,
+ id_ik_foot_r,
+ id_ik_knee_l,
+ id_ik_knee_r,
+ id_wheel_l,
+ id_wheel_r,
+ id_board,
+ id_eyes,
+ id_world;
+
+ u8 skeleton_mirror[32];
+
+ struct player_effects_data effect_data;
}
static localplayer = {
.rb = {