#include "player_drive.h"
#define PLAYER_REWIND_FRAMES 60*4
+#define RESET_MAX_TIME 45.0
struct player_instance
{
* ---------------------------------------------------------
*/
+VG_STATIC
+void (*_player_system_register[])(void) =
+{
+ player__walk_register,
+ player__skate_register,
+ NULL,
+ NULL
+};
+
VG_STATIC
void (*_player_bind[])( player_instance *player ) =
{
NULL
};
+VG_STATIC void player_init(void)
+{
+ for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
+ if( _player_system_register[i] )
+ _player_system_register[i]();
+ }
+}
+
/* implementation */
#include "player.c"