k_board_radius = 0.3f,
k_board_length = 0.45f,
k_board_allowance = 0.04f,
- k_friction_lat = 8.8f,
+ //k_friction_lat = 8.8f,
+ k_friction_lat = 12.0f,
k_friction_resistance = 0.01f,
k_max_push_speed = 16.0f,
k_push_accel = 10.0f,
player_camera_update();
}
-static void draw_player(void) /* 3 */
+static void draw_player( m4x3f cam )
{
if( player.is_dead )
player_model_copy_ragdoll();
shader_viewchar_use();
vg_tex2d_bind( &tex_characters, 0 );
shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( player.camera[3] );
+ shader_viewchar_uCamera( cam[3] );
shader_viewchar_uPv( vg.pv );
shader_link_standard_ub( _shader_viewchar.id, 2 );
glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,