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[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 25054e03f38db5040af9c9437364e99d9a4adc71..38c3224de7fd1ab06f2b4034c467ca23c6c3ed4d 100644 (file)
--- a/player.h
+++ b/player.h
@@ -17,7 +17,8 @@ static float
    k_board_radius          = 0.3f,
    k_board_length          = 0.45f,
    k_board_allowance       = 0.04f,
-   k_friction_lat          = 8.8f,
+   //k_friction_lat          = 8.8f,
+   k_friction_lat          = 12.0f,
    k_friction_resistance   = 0.01f,
    k_max_push_speed        = 16.0f,
    k_push_accel            = 10.0f,
@@ -27,6 +28,7 @@ static float
    k_steer_air_lerp        = 0.3f,
    k_pump_force            = 0.0f,
    k_downforce             = 5.0f,
+   k_walk_downforce        = 8.0f,
    k_jump_charge_speed     = (1.0f/1.0f),
    k_jump_force            = 5.0f,
    k_pitch_limit           = 1.5f,
@@ -69,7 +71,10 @@ static struct gplayer
    phys, 
    phys_gate_frame;
 
-   int is_dead;
+   m4x3f visual_transform,
+         inv_visual_transform;
+
+   int is_dead, death_tick_allowance;
 
    v3f land_target;
    v3f land_target_log[22];
@@ -97,8 +102,10 @@ static struct gplayer
          fsetup,
          walk_timer,
          fjump,
-         fonboard;
+         fonboard,
+         frun;
 
+   float walk;
    int step_phase;
 
    /* player model */
@@ -113,7 +120,8 @@ static struct gplayer
                            *anim_push, *anim_push_reverse,
                            *anim_ollie, *anim_ollie_reverse,
                            *anim_grabs, *anim_stop,
-                           *anim_walk, *anim_run, *anim_idle;
+                           *anim_walk, *anim_run, *anim_idle,
+                           *anim_jump;
 
       u32 id_hip,
           id_ik_hand_l,
@@ -235,6 +243,7 @@ static void player_update_pre(void)
    if( vg_get_button_down( "reset" ) )
    {
       player.is_dead = 0;
+      player.death_tick_allowance = 30;
       player_restore_frame();
 
       if( !phys->on_board )
@@ -262,6 +271,9 @@ static void player_update_pre(void)
 
 static void player_update_fixed(void)                                    /* 2 */
 {
+   if( player.death_tick_allowance )
+      player.death_tick_allowance --;
+
    struct player_phys *phys = &player.phys;
 
    if( player.is_dead )
@@ -306,7 +318,7 @@ static void player_update_post(void)
    player_camera_update();
 }
 
-static void draw_player(void)                                            /* 3 */
+static void draw_player( m4x3f cam )
 {
    if( player.is_dead )
       player_model_copy_ragdoll();
@@ -314,7 +326,7 @@ static void draw_player(void)                                            /* 3 */
    shader_viewchar_use();
    vg_tex2d_bind( &tex_characters, 0 );
    shader_viewchar_uTexMain( 0 );
-   shader_viewchar_uCamera( player.camera[3] );
+   shader_viewchar_uCamera( cam[3] );
    shader_viewchar_uPv( vg.pv );
    shader_link_standard_ub( _shader_viewchar.id, 2 );
    glUniformMatrix4x3fv( _uniform_viewchar_uTransforms, 
@@ -339,8 +351,11 @@ static float *player_get_pos(void)
 
 static void player_kill(void)
 {
-   player.is_dead = 1;
-   player_ragdoll_copy_model( player.phys.rb.v );
+   if( player.death_tick_allowance == 0 )
+   {
+      player.is_dead = 1;
+      player_ragdoll_copy_model( player.phys.rb.v );
+   }
 }
 
 static float *player_cam_pos(void)