#include "player_common.h"
enum player_subsystem{
+ k_player_subsystem_invalid = -1,
k_player_subsystem_walk = 0,
k_player_subsystem_skate = 1,
k_player_subsystem_dead = 2,
- k_player_subsystem_drive = 3
+ k_player_subsystem_drive = 3,
+ k_player_subsystem_max
};
struct player_cam_controller {
void *animator_data;
u32 animator_size;
+
+ const char *name;
};
#include "player_ragdoll.h"