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[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 0911e8fc03380d776d84bd27e0d4759b30080476..3039bd7991284608ef949713b208dc0cb4de2f7a 100644 (file)
--- a/player.h
+++ b/player.h
@@ -49,15 +49,16 @@ struct player_instance
    v3f cam_override_angles;
    float cam_override_fov;
    float cam_override_strength;
+   f32 cam_trackshake;
 
    float cam_velocity_influence,
          cam_velocity_coefficient,
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth,
-         cam_land_punch,
-         cam_land_punch_v;
+         cam_velocity_influence_smooth;
+
+   v3f cam_land_punch, cam_land_punch_v;
 
    ent_gate *gate_waiting;
 
@@ -228,15 +229,7 @@ PLAYER_API void player__im_gui( player_instance *player );
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
 PLAYER_API void player__kill( player_instance *player );
 
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
 
 #endif /* PLAYER_H */