void( *_player_post_update[])( player_instance *player ) = {
player__walk_post_update,
player__skate_post_update,
- NULL,
+ player__dead_post_update,
player__drive_post_update
};
};
VG_STATIC
-void( *_player_pose[] )( player_instance *player ) = {
+void( *_player_pose[] )( player_instance *player, player_pose *pose ) = {
player__walk_pose,
player__skate_pose,
player__dead_pose,