add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 77c63db3ae355ed68b7006fd4d5ca1ea69f5853a..2ae0485307b8f056e5dd51911c6d2d1ac2e64106 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,6 +1,8 @@
 #ifndef PLAYER_H
 #define PLAYER_H
 
+#include "skaterift.h"
+
 enum player_subsystem{
    k_player_subsystem_walk = 0,
    k_player_subsystem_skate = 1,
@@ -8,6 +10,25 @@ enum player_subsystem{
    k_player_subsystem_drive = 3
 };
 
+struct player_cam_controller {
+   enum camera_mode{
+      k_cam_firstperson = 1,
+      k_cam_thirdperson = 0
+   }
+   camera_mode;
+   f32 camera_type_blend;
+
+   v3f fpv_offset,         /* expressed relative to rigidbody */
+       tpv_offset,
+       tpv_offset_extra,
+       fpv_viewpoint,      /* expressed relative to neck bone inverse final*/
+       fpv_offset_smooth,
+       fpv_viewpoint_smooth,
+       tpv_offset_smooth,
+       tpv_lpf,
+       cam_velocity_smooth;
+};
+
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
@@ -27,8 +48,8 @@ static i32 k_invert_y     = 0;
 
 struct player_instance{
    /* transform definition */
-   rigidbody rb, rb_gate_storage;
-   v3f angles, angles_storage;
+   rigidbody rb;
+   v3f angles;
 
    v4f   qbasis;
    m3x3f basis, invbasis, basis_gate;
@@ -39,28 +60,7 @@ struct player_instance{
     * ---------------------------
     */
    camera cam;
-
-   enum camera_mode{
-      k_cam_firstperson = 1,
-      k_cam_thirdperson = 0
-   }
-   camera_mode;
-   float camera_type_blend;
-
-   v3f fpv_offset,         /* expressed relative to rigidbody */
-       tpv_offset,
-       tpv_offset_extra,
-       fpv_viewpoint,      /* expressed relative to neck bone inverse final */
-       fpv_offset_smooth,
-       fpv_viewpoint_smooth,
-       tpv_offset_smooth,
-       tpv_lpf,
-       cam_velocity_smooth;
-
-   v3f cam_override_pos;
-   v3f cam_override_angles;
-   float cam_override_fov;
-   float cam_override_strength;
+   struct player_cam_controller cam_control;
    f32 cam_trackshake;
 
    float cam_velocity_influence,
@@ -71,7 +71,6 @@ struct player_instance{
          cam_velocity_influence_smooth;
 
    v3f cam_land_punch, cam_land_punch_v;
-
    ent_gate *gate_waiting;
 
    int immobile;
@@ -92,39 +91,12 @@ struct player_instance{
 
    struct board_pose      board_pose;
 
-   /*
-    * Rewind (OLD SYSTEM)
-    * ----------------------------------------------------
-    */
-   int rewinding, rewind_sound_wait;
-
-   struct rewind_frame{
-      v3f pos;
-      v3f ang;
-   }
-   *rewind_buffer;
-   u32 rewind_length;
-   float rewind_accum;
-   ent_gate *rewind_gate;
-
-   float rewind_total_length, rewind_predicted_time,
-         dist_accum;
-   double rewind_start, rewind_time;
-
-   /* 
-    * Replay
-    * -------------------------------------------------
-    */
-   replay_buffer replay;
-
    /*
     * Subsystems
     * -------------------------------------------------
     */
 
-   enum player_subsystem
-   subsystem,
-   subsystem_gate;
+   enum player_subsystem subsystem; /* .. prev */
 
    struct player_skate  _skate;
    struct player_walk   _walk;
@@ -139,8 +111,7 @@ static localplayer;
  */
 
 VG_STATIC
-void (*_player_system_register[])(void) =
-{
+void (*_player_system_register[])(void) = {
    player__walk_register,
    player__skate_register,
    NULL,
@@ -148,8 +119,7 @@ void (*_player_system_register[])(void) =
 };
 
 VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
+void (*_player_bind[])( player_instance *player ) = {
    player__walk_bind,
    player__skate_bind,
    NULL,
@@ -157,8 +127,7 @@ void (*_player_bind[])( player_instance *player ) =
 };
 
 VG_STATIC
-void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
-{
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = {
    player__walk_reset,
    player__skate_reset,
    NULL,
@@ -166,8 +135,7 @@ void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
 };
 
 VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) = 
-{
+void (*_player_pre_update[])( player_instance *player ) = {
    player__walk_pre_update,
    player__skate_pre_update,
    NULL,
@@ -175,8 +143,7 @@ void (*_player_pre_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
+void( *_player_update[])( player_instance *player ) = {
    player__walk_update,
    player__skate_update,
    player__dead_update,
@@ -184,8 +151,7 @@ void( *_player_update[])( player_instance *player ) =
 };
 
 VG_STATIC 
-void( *_player_post_update[])( player_instance *player ) =
-{
+void( *_player_post_update[])( player_instance *player ) = {
    player__walk_post_update,
    player__skate_post_update,
    NULL,
@@ -193,8 +159,7 @@ void( *_player_post_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
+void( *_player_im_gui[])( player_instance *player ) = {
    player__walk_im_gui,
    player__skate_im_gui,
    NULL,
@@ -202,8 +167,7 @@ void( *_player_im_gui[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
+void( *_player_animate[])( player_instance *player, player_animation *dest ) = {
    player__walk_animate,
    player__skate_animate,
    player__dead_animate,
@@ -211,44 +175,13 @@ void( *_player_animate[])( player_instance *player, player_animation *dest ) =
 };
 
 VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
+void( *_player_post_animate[])( player_instance *player ) = {
    player__walk_post_animate,
    player__skate_post_animate,
    player__dead_post_animate,
    player__drive_post_animate
 };
 
-
-__attribute__((deprecated))
-VG_STATIC
-void( *_player_restore[] )( player_instance *player ) =
-{
-   player__walk_restore,
-   player__skate_restore,
-   NULL,
-   NULL
-};
-
-VG_STATIC
-void( *_player_store_state[] )( player_instance *player ) = 
-{
-   NULL,
-   NULL,
-   NULL,
-   NULL
-};
-
-VG_STATIC
-void( *_player_load_state_lerp[] )( player_instance *player, 
-                                    void *A, void *B, f32 t ) =
-{
-   NULL,
-   NULL,
-   NULL,
-   NULL
-};
-
 PLAYER_API void player__debugtext( int size, const char *fmt, ... );
 PLAYER_API void player__create( player_instance *inst );
 PLAYER_API void player__use_avatar( player_instance *player,