add player guide
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 0911e8fc03380d776d84bd27e0d4759b30080476..2ae0485307b8f056e5dd51911c6d2d1ac2e64106 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,6 +1,34 @@
 #ifndef PLAYER_H
 #define PLAYER_H
 
+#include "skaterift.h"
+
+enum player_subsystem{
+   k_player_subsystem_walk = 0,
+   k_player_subsystem_skate = 1,
+   k_player_subsystem_dead = 2,
+   k_player_subsystem_drive = 3
+};
+
+struct player_cam_controller {
+   enum camera_mode{
+      k_cam_firstperson = 1,
+      k_cam_thirdperson = 0
+   }
+   camera_mode;
+   f32 camera_type_blend;
+
+   v3f fpv_offset,         /* expressed relative to rigidbody */
+       tpv_offset,
+       tpv_offset_extra,
+       fpv_viewpoint,      /* expressed relative to neck bone inverse final*/
+       fpv_offset_smooth,
+       fpv_viewpoint_smooth,
+       tpv_offset_smooth,
+       tpv_lpf,
+       cam_velocity_smooth;
+};
+
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
 #define RESET_MAX_TIME 45.0
 
-struct player_instance
-{
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema       = 0.0f;
+static i32 k_invert_y     = 0;
+
+struct player_instance{
    /* transform definition */
-   rigidbody rb, rb_gate_storage;
-   v3f angles, angles_storage;
+   rigidbody rb;
+   v3f angles;
 
    v4f   qbasis;
    m3x3f basis, invbasis, basis_gate;
@@ -28,37 +60,17 @@ struct player_instance
     * ---------------------------
     */
    camera cam;
-
-   enum camera_mode{
-      k_cam_firstperson = 1,
-      k_cam_thirdperson = 0
-   }
-   camera_mode;
-   float camera_type_blend;
-
-   v3f fpv_offset,         /* expressed relative to rigidbody */
-       tpv_offset,
-       fpv_viewpoint,      /* expressed relative to neck bone inverse final */
-       fpv_offset_smooth,
-       fpv_viewpoint_smooth,
-       tpv_offset_smooth,
-       tpv_lpf,
-       cam_velocity_smooth;
-
-   v3f cam_override_pos;
-   v3f cam_override_angles;
-   float cam_override_fov;
-   float cam_override_strength;
+   struct player_cam_controller cam_control;
+   f32 cam_trackshake;
 
    float cam_velocity_influence,
          cam_velocity_coefficient,
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth,
-         cam_land_punch,
-         cam_land_punch_v;
+         cam_velocity_influence_smooth;
 
+   v3f cam_land_punch, cam_land_punch_v;
    ent_gate *gate_waiting;
 
    int immobile;
@@ -69,46 +81,22 @@ struct player_instance
     */
 
    struct player_avatar  *playeravatar;
-   struct player_model   *playermodel;
    struct player_ragdoll  ragdoll;
-   //struct player_board   *board;
-   struct cache_board  *board_view_slot;
+   struct player_model    fallback_model;
+
+   u16 board_view_slot, playermodel_view_slot;
 
    player_pose            holdout_pose;
    float                  holdout_time;
 
-   /*
-    * Rewind
-    * ----------------------------------------------------
-    */
-   int rewinding, rewind_sound_wait;
-
-   struct rewind_frame{
-      v3f pos;
-      v3f ang;
-   }
-   *rewind_buffer;
-   u32 rewind_length;
-   float rewind_accum;
-   ent_gate *rewind_gate;
-
-   float rewind_total_length, rewind_predicted_time,
-         dist_accum;
-   double rewind_start, rewind_time;
+   struct board_pose      board_pose;
 
    /*
     * Subsystems
     * -------------------------------------------------
     */
 
-   enum player_subsystem{
-      k_player_subsystem_walk = 0,
-      k_player_subsystem_skate = 1,
-      k_player_subsystem_dead = 2,
-      k_player_subsystem_drive = 3
-   }
-   subsystem,
-   subsystem_gate;
+   enum player_subsystem subsystem; /* .. prev */
 
    struct player_skate  _skate;
    struct player_walk   _walk;
@@ -123,8 +111,7 @@ static localplayer;
  */
 
 VG_STATIC
-void (*_player_system_register[])(void) =
-{
+void (*_player_system_register[])(void) = {
    player__walk_register,
    player__skate_register,
    NULL,
@@ -132,8 +119,7 @@ void (*_player_system_register[])(void) =
 };
 
 VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
+void (*_player_bind[])( player_instance *player ) = {
    player__walk_bind,
    player__skate_bind,
    NULL,
@@ -141,8 +127,7 @@ void (*_player_bind[])( player_instance *player ) =
 };
 
 VG_STATIC
-void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
-{
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = {
    player__walk_reset,
    player__skate_reset,
    NULL,
@@ -150,8 +135,7 @@ void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
 };
 
 VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) = 
-{
+void (*_player_pre_update[])( player_instance *player ) = {
    player__walk_pre_update,
    player__skate_pre_update,
    NULL,
@@ -159,8 +143,7 @@ void (*_player_pre_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
+void( *_player_update[])( player_instance *player ) = {
    player__walk_update,
    player__skate_update,
    player__dead_update,
@@ -168,8 +151,7 @@ void( *_player_update[])( player_instance *player ) =
 };
 
 VG_STATIC 
-void( *_player_post_update[])( player_instance *player ) =
-{
+void( *_player_post_update[])( player_instance *player ) = {
    player__walk_post_update,
    player__skate_post_update,
    NULL,
@@ -177,8 +159,7 @@ void( *_player_post_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
+void( *_player_im_gui[])( player_instance *player ) = {
    player__walk_im_gui,
    player__skate_im_gui,
    NULL,
@@ -186,8 +167,7 @@ void( *_player_im_gui[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
+void( *_player_animate[])( player_instance *player, player_animation *dest ) = {
    player__walk_animate,
    player__skate_animate,
    player__dead_animate,
@@ -195,29 +175,21 @@ void( *_player_animate[])( player_instance *player, player_animation *dest ) =
 };
 
 VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
+void( *_player_post_animate[])( player_instance *player ) = {
    player__walk_post_animate,
    player__skate_post_animate,
    player__dead_post_animate,
    player__drive_post_animate
 };
 
-VG_STATIC
-void( *_player_restore[] )( player_instance *player ) =
-{
-   player__walk_restore,
-   player__skate_restore,
-   NULL,
-   NULL
-};
-
 PLAYER_API void player__debugtext( int size, const char *fmt, ... );
 PLAYER_API void player__create( player_instance *inst );
 PLAYER_API void player__use_avatar( player_instance *player, 
                                     struct player_avatar *av );
 PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
 PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
+PLAYER_API void player__use_model( player_instance *player, u16 reg_id );
+
 PLAYER_API void player__bind( player_instance *player );
 PLAYER_API void player__pre_update( player_instance *player );
 PLAYER_API void player__update( player_instance *player );
@@ -225,18 +197,11 @@ PLAYER_API void player__post_update( player_instance *player );
 
 PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
 PLAYER_API void player__im_gui( player_instance *player );
+PLAYER_API void player__setpos( player_instance *player, v3f pos );
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
 PLAYER_API void player__kill( player_instance *player );
 
-/* implementation */
-
-#include "player.c"
-#include "player_common.c"
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_render.c"
-#include "player_ragdoll.c"
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
 
 #endif /* PLAYER_H */