-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define PLAYER_H
#ifndef PLAYER_H
#define PLAYER_H
-#define PLAYER_REWIND_FRAMES 60*4
-
-#include "conf.h"
-#include "audio.h"
-#include "common.h"
-#include "world.h"
-#include "skeleton.h"
-#include "bvh.h"
+#include "skaterift.h"
+
+enum player_subsystem{
+ k_player_subsystem_walk = 0,
+ k_player_subsystem_skate = 1,
+ k_player_subsystem_dead = 2,
+ k_player_subsystem_drive = 3
+};
+
+struct player_cam_controller {
+ enum camera_mode{
+ k_cam_firstperson = 1,
+ k_cam_thirdperson = 0
+ }
+ camera_mode;
+ f32 camera_type_blend;
+
+ v3f fpv_offset, /* expressed relative to rigidbody */
+ tpv_offset,
+ tpv_offset_extra,
+ fpv_viewpoint, /* expressed relative to neck bone inverse final*/
+ fpv_offset_smooth,
+ fpv_viewpoint_smooth,
+ tpv_offset_smooth,
+ tpv_lpf,
+ cam_velocity_smooth;
+};
-
-VG_STATIC int freecam = 0;
-VG_STATIC int walk_grid_iterations = 1;
-VG_STATIC float fc_speed = 10.0f;
-VG_STATIC int cl_thirdperson = 0;
-
-/*
- * -----------------------------------------------------------------------------
- * Memory
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC struct gplayer
-{
- rigidbody rb, rb_frame;
- v3f co, angles; /* used as transfer between controllers */
-
- enum player_controller
- {
- k_player_controller_walk,
- k_player_controller_skate,
- k_player_controller_ragdoll,
- k_player_controller_mountain_skate,
- k_player_controller_snowboard,
- k_player_controller_drive
- }
- controller,
- controller_frame;
-
- m4x3f visual_transform,
- inv_visual_transform;
-
- int is_dead, death_tick_allowance, rewinding;
- int rewind_sound_wait;
-
-
- v3f handl_target, handr_target,
- handl, handr;
-
- /* Input */
- struct input_binding *input_js1h,
- *input_js1v,
- *input_js2h,
- *input_js2v,
- *input_jump,
- *input_push,
- *input_walk,
- *input_walkh,
- *input_walkv,
- *input_switch_mode,
- *input_reset,
- *input_grab;
-
- /* Camera */
- float air_time;
- v3f camera_pos, smooth_localcam;
-
- struct rewind_frame
- {
- v3f pos;
- v3f ang;
- }
- *rewind_buffer;
- u32 rewind_incrementer,
- rewind_length;
-
- float rewind_time, rewind_total_length, rewind_predicted_time;
- double diag_rewind_start, diag_rewind_time;
- float dist_accum;
-
- /* animation */
- double jump_time;
- float fslide,
- fdirz, fdirx,
- fstand,
- ffly,
- fpush,
- fairdir,
- fsetup,
- walk_timer,
- fjump,
- fonboard,
- frun,
- fgrind;
-
- v3f board_offset;
- v4f board_rotation;
-
- float walk;
- int step_phase;
- enum mdl_surface_prop surface_prop;
-
- /* player model */
- struct player_model
- {
- glmesh player_meshes[3];
-
- mdl_context meta;
- struct skeleton sk;
- struct skeleton_anim *anim_stand,
- *anim_highg,
- *anim_slide,
- *anim_air,
- *anim_push, *anim_push_reverse,
- *anim_ollie, *anim_ollie_reverse,
- *anim_grabs, *anim_stop,
- *anim_walk, *anim_run, *anim_idle,
- *anim_jump;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_board;
-
- v3f cam_pos;
-
- struct ragdoll_part
- {
- u32 bone_id;
- //v3f offset;
-
- /* Collider transform relative to bone */
- m4x3f collider_mtx,
- inv_collider_mtx;
-
- u32 use_limits;
- v3f limits[2];
-
- rigidbody rb;
- u32 parent;
- u32 colour;
- }
- ragdoll[32];
- u32 ragdoll_count;
-
- rb_constr_pos position_constraints[32];
- u32 position_constraints_count;
-
- rb_constr_swingtwist cone_constraints[32];
- u32 cone_constraints_count;
-
- int shoes[2];
- }
- mdl;
-}
-player__OLD
-
-#if 0
-=
-{
- .collide_front = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f },
- .collide_back = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f }
-}
-#endif
-
-;
-
-/*
- * API
- */
-VG_STATIC float *player_get_pos(void);
-VG_STATIC void player_kill(void);
-VG_STATIC float *player_cam_pos(void);
-VG_STATIC void player_save_frame(void);
-VG_STATIC void player_restore_frame(void);
-VG_STATIC void player_save_rewind_frame(void);
-
-/*
- * Submodules
- */
-VG_STATIC void player_mouseview(void);
-
-#include "player_physics.h"
-#include "player_physics_skate.h"
-#include "player_physics_walk.h"
#include "player_ragdoll.h"
+#include "player_render.h"
#include "player_model.h"
-#include "player_animation.h"
-#include "player_audio.h"
-
-/*
- * player_physics_<INTERFACE>_<SUB-INTERFACE>
- *
- *
- *
- */
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-VG_STATIC int kill_player( int argc, char const *argv[] );
-VG_STATIC int reset_player( int argc, char const *argv[] );
-VG_STATIC void reset_player_poll( int argc, char const *argv[] );
-
-VG_STATIC void player_init(void) /* 1 */
-{
-#if 0
- player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
- player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
- player.input_grab = vg_create_named_input( "grab", k_input_type_axis_norm );
- player.input_js2h = vg_create_named_input( "grab-h", k_input_type_axis );
- player.input_js2v = vg_create_named_input( "grab-v", k_input_type_axis );
- player.input_jump = vg_create_named_input( "jump", k_input_type_button );
- player.input_push = vg_create_named_input( "push", k_input_type_button );
- player.input_walk = vg_create_named_input( "walk", k_input_type_button );
-
- player.input_walkh = vg_create_named_input( "walk-h",
- k_input_type_axis );
- player.input_walkv = vg_create_named_input( "walk-v",
- k_input_type_axis );
-
-
- player.input_switch_mode = vg_create_named_input( "switch-mode",
- k_input_type_button );
- player.input_reset = vg_create_named_input( "reset", k_input_type_button );
-
- const char *default_cfg[] =
- {
- "bind steer-h gp-ls-h",
- "bind -steer-h a",
- "bind +steer-h d",
-
- "bind steer-v gp-ls-v",
- "bind -steer-v w",
- "bind +steer-v s",
-
- "bind grab gp-rt",
- "bind +grab shift",
- "bind grab-h gp-rs-h",
- "bind grab-v gp-rs-v",
-
- "bind jump space",
- "bind jump gp-a",
-
- "bind push gp-b",
- "bind push w",
-
- "bind walk shift",
- "bind walk gp-ls",
-
- "bind walk-h gp-ls-h",
- "bind walk-v -gp-ls-v",
- "bind +walk-h d",
- "bind -walk-h a",
- "bind +walk-v w",
- "bind -walk-v s",
-
- "bind reset gp-lb",
- "bind reset r",
-
- "bind switch-mode gp-y",
- "bind switch-mode e",
- };
-
- for( int i=0; i<vg_list_size(default_cfg); i++ )
- vg_execute_console_input(default_cfg[i]);
-#endif
-
- rb_init( &player.rb );
-
- VG_VAR_F32( k_walkspeed );
- VG_VAR_F32( k_stopspeed );
- VG_VAR_F32( k_airspeed );
- VG_VAR_F32( k_walk_friction );
- VG_VAR_F32( k_walk_air_accel );
- VG_VAR_F32( k_runspeed );
- VG_VAR_F32( k_walk_accel );
-
- VG_VAR_I32( freecam );
- VG_VAR_I32( cl_thirdperson );
- VG_VAR_F32_PERSISTENT( fc_speed );
-
- /* TODO: NOT PERSISTENT */
- VG_VAR_F32( k_ragdoll_limit_scale );
- VG_VAR_I32( k_ragdoll_div );
- VG_VAR_I32( k_ragdoll_debug_collider );
- VG_VAR_I32( k_ragdoll_debug_constraints );
-
- VG_VAR_F32( k_friction_lat );
-
- VG_VAR_F32( k_cog_spring );
- VG_VAR_F32( k_cog_damp );
-
- VG_VAR_F32( k_cog_mass_ratio );
- VG_VAR_F32( k_downforce );
-
- VG_VAR_F32( k_spring_force );
- VG_VAR_F32( k_spring_dampener );
- VG_VAR_F32( k_spring_angular );
-
- VG_VAR_F32( k_mmthrow_scale );
- VG_VAR_F32( k_mmcollect_lat );
- VG_VAR_F32( k_mmcollect_vert );
- VG_VAR_F32( k_mmdecay );
-
- vg_function_push( (struct vg_cmd){
- .name = "reset",
- .function = reset_player,
- .poll_suggest = reset_player_poll
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "kill",
- .function = kill_player
- });
-
- /* HACK */
- rb_register_cvar();
-
- player.rewind_length = 0;
- player.rewind_buffer =
- vg_linear_alloc( vg_mem.rtmemory,
- sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
-
- player_model_init();
-}
-
-VG_STATIC void player_save_rewind_frame(void)
-{
- if( player.rewind_length < PLAYER_REWIND_FRAMES )
- {
- struct rewind_frame *fr =
- &player.rewind_buffer[ player.rewind_length ++ ];
-
- v2_copy( player.angles, fr->ang );
- v3_copy( player.camera_pos, fr->pos );
-
- player.rewind_incrementer = 0;
-
- if( player.rewind_length > 1 )
- {
- player.rewind_total_length +=
- v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
- player.rewind_buffer[player.rewind_length-2].pos );
- }
- }
-}
-
-
-/* disaster */
-VG_STATIC int menu_enabled(void);
-#include "menu.h"
-
-VG_STATIC void player_do_motion(void);
-/*
- * Free camera movement
- */
-VG_STATIC void player_mouseview(void)
-{
- if( menu_enabled() )
- return;
-
- v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
-
- if( vg_input.controller_should_use_trackpad_look )
- {
- static v2f last_input;
- static v2f vel;
- static v2f vel_smooth;
-
- v2f input = { player.input_js2h->axis.value,
- player.input_js2v->axis.value };
-
- if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
- {
- v2_sub( input, last_input, vel );
- v2_muls( vel, 1.0f/vg.time_delta, vel );
- }
- else
- {
- v2_zero( vel );
- }
-
- v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
-
- v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
- v2_copy( input, last_input );
- }
- else
- {
- player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
- player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
- }
-
- player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
-}
-
-/* Deal with input etc */
-VG_STATIC void player_update_pre(void)
-{
-
- {
- v3f ra, rb, rx;
- v3_copy( main_camera.pos, ra );
- v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
-
- float t;
- if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
- {
- m4x3f mtx;
- m3x3_identity( mtx );
- v3_lerp( ra, rb, t, mtx[3] );
-
- debug_sphere( mtx, 0.4f, 0xff00ff00 );
+#include "player_common.h"
+#include "player_walk.h"
+#include "player_skate.h"
+#include "player_dead.h"
+#include "player_drive.h"
+#include "player_replay.h"
- v3f x1;
- v3_muladds( mtx[3], rx, 0.4f, x1 );
- vg_line( mtx[3], x1, 0xffffffff );
- }
- }
-
-#if 0
-
- vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
- vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
- vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
- vg_line( phys->cog, phys->rb.co, 0xff000000 );
-
- v3f spring_end;
- v3f throw_end, p0, p1;
- v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
- v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
- v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
- v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
- vg_line( spring_end, throw_end, VG__RED );
- vg_line( spring_end, p0, VG__GREEN );
- vg_line( spring_end, p1, VG__BLUE );
-#endif
-
- if( player.rewinding )
- return;
-
- if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
- {
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
-
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
-
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
-
- if( player.controller == k_player_controller_walk )
- {
- player.angles[0] = atan2f( -player.rb.forward[2],
- -player.rb.forward[0] );
- }
-
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
-
- world_routes_notify_reset();
-
- /* apply 1 frame of movement */
- player_do_motion();
- }
- else
- {
- if( player.is_dead )
- {
- reset_player( 0, NULL );
- }
- else
- {
- /* cant do that */
- audio_lock();
- audio_play_oneshot( &audio_rewind[4], 1.0f );
- audio_unlock();
- }
- }
- }
-
- if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
- {
- audio_lock();
-
-#if 0
- if( phys->controller == k_player_controller_walk )
- {
- phys->controller = k_player_controller_skate;
-
- v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
- audio_play_oneshot( &audio_lands[6], 1.0f );
- }
- else if( phys->controller == k_player_controller_skate )
- {
- phys->controller = k_player_controller_walk;
-
- audio_play_oneshot( &audio_lands[5], 1.0f );
- }
-#endif
-
- audio_unlock();
- }
-
- if( player.controller == k_player_controller_walk )
- player_mouseview();
-}
-
-VG_STATIC void player_update_fixed(void) /* 2 */
-{
- if( player.rewinding )
- return;
-
- if( player.death_tick_allowance )
- player.death_tick_allowance --;
-
- if( player.is_dead )
- {
- player_ragdoll_iter();
- }
- else
- {
- player.rewind_incrementer ++;
-
- if( player.rewind_incrementer > (u32)(0.25/VG_TIMESTEP_FIXED) )
- {
- player_save_rewind_frame();
- }
-
- player_do_motion();
- }
-}
+#define PLAYER_REWIND_FRAMES 60*4
+#define RESET_MAX_TIME 45.0
-VG_STATIC void player_update_post(void)
-{
-#if 0
- for( int i=0; i<player.prediction_count; i++ )
- {
- struct land_prediction *p = &player.predictions[i];
-
- for( int j=0; j<p->log_length - 1; j ++ )
- vg_line( p->log[j], p->log[j+1], p->colour );
-
- vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
-
- v3f p1;
- v3_add( p->log[p->log_length-1], p->n, p1 );
- vg_line( p->log[p->log_length-1], p1, 0xffffffff );
- }
-#endif
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema = 0.0f;
+static i32 k_invert_y = 0;
-#if 0
- if( player.is_dead )
- {
- player_debug_ragdoll();
+struct player_instance{
+ /* transform definition */
+ rigidbody rb;
+ v3f angles;
- if( !freecam )
- player_animate_death_cam();
- }
- else
- {
- player_animate();
-
- if( !freecam )
- {
- if( cl_thirdperson )
- player_animate_camera_thirdperson();
- else
- player_animate_camera();
- }
- }
+ v4f qbasis;
+ m3x3f basis, invbasis, basis_gate;
+ world_instance *viewable_world;
- if( freecam )
-#endif
- player_freecam();
-
- /* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, main_camera.angles );
- v3_copy( player.camera_pos, main_camera.pos );
-
-#if 0
- if( player.rewinding )
- {
- if( player.rewind_time <= 0.0f )
- {
- double taken = vg.time - player.diag_rewind_start;
- vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
- taken, player.diag_rewind_time,
- player.rewind_total_length );
-
- player.rewinding = 0;
- player.rewind_length = 1;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 0;
- world.sky_target_rate = 1.0;
- }
- else
- {
- world.sky_target_rate = -100.0;
- assert( player.rewind_length > 0 );
-
- v2f override_angles;
- v3f override_pos;
-
- float budget = vg.time_delta,
- overall_length = player.rewind_length;
-
- world_routes_rollback_time( player.rewind_time / overall_length );
-
- for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
- {
- /* Interpolate frames */
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
- subl = vg_fractf( player.rewind_time ) + 0.001f,
-
- sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
- speed = sramp*28.0f + 0.5f*player.rewind_time,
- mod = speed * (budget / dist),
-
- advl = vg_minf( mod, subl ),
- advt = (advl / mod) * budget;
-
- player.dist_accum += speed * advt;
- player.rewind_time -= advl;
- budget -= advt;
- }
-
- player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
-
- float current_time = vg.time - player.diag_rewind_start,
- remaining = player.rewind_predicted_time - current_time;
-
- if( player.rewind_sound_wait )
- {
- if( player.rewind_predicted_time >= 6.5f )
- {
- if( remaining <= 6.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[3], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 2.5f )
- {
- if( remaining <= 2.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[2], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 1.5f )
- {
- if( remaining <= 1.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[1], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- }
-
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float sub = vg_fractf(player.rewind_time);
-
- v3_lerp( fr->pos, fr1->pos, sub, override_pos );
- override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
- override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
-
- /* CAMERA POSITIONING: LAYER 1 */
- float blend = (4.0f-player.rewind_time) * 0.25f,
- c = vg_clampf( blend, 0.0f, 1.0f );
-
- main_camera.angles[0] =
- vg_alerpf(override_angles[0], player.angles[0], c);
- main_camera.angles[1] =
- vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
- }
- }
-#endif
+ /*
+ * Camera management
+ * ---------------------------
+ */
+ camera cam;
+ struct player_cam_controller cam_control;
+ f32 cam_trackshake;
- camera_update_transform( &main_camera );
- player_audio();
-}
+ float cam_velocity_influence,
+ cam_velocity_coefficient,
+ cam_velocity_constant,
+ cam_velocity_coefficient_smooth,
+ cam_velocity_constant_smooth,
+ cam_velocity_influence_smooth;
-VG_STATIC void draw_player( camera *cam )
-{
- if( player.is_dead )
- player_model_copy_ragdoll();
-
- shader_viewchar_use();
- vg_tex2d_bind( &tex_characters, 0 );
- shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam->transform[3] );
- shader_viewchar_uPv( cam->mtx.pv );
- shader_link_standard_ub( _shader_viewchar.id, 2 );
- glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
- player.mdl.sk.bone_count,
- 0,
- (float *)player.mdl.sk.final_mtx );
-
- mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
- mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
-}
+ v3f cam_land_punch, cam_land_punch_v;
+ ent_gate *gate_waiting;
-VG_STATIC void player_do_motion(void)
-{
- if( world.water.enabled )
- {
- if( (player.rb.co[1] < 0.0f) && !player.is_dead )
- {
- audio_lock();
- audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_position( &audio_player_extra, player.rb.co );
- audio_player_set_vol( &audio_player_extra, 20.0f );
- audio_player_playclip( &audio_player_extra, &audio_splash );
- audio_unlock();
-
- player_kill();
- }
- }
+ int immobile;
- v3f prevco;
- v3_copy( player.rb.co, prevco );
+ /*
+ * Animation
+ * --------------------------------------------------
+ */
- if( player.controller == k_player_controller_skate )
- {
-#if 0
- player_skate_update();
-#endif
- }
- else
- player_walk_physics( &player_walky );
-
-
- /* Real angular velocity integration */
-#if 0
- v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f*0.5f, phys->rb.w );
- if( v3_length2( phys->rb.w ) > 0.0f )
- {
- v4f rotation;
- v3f axis;
- v3_copy( phys->rb.w, axis );
-
- float mag = v3_length( axis );
- v3_divs( axis, mag, axis );
- q_axis_angle( rotation, axis, mag*k_rb_delta );
- q_mul( rotation, phys->rb.q, phys->rb.q );
- }
+ struct player_avatar *playeravatar;
+ struct player_ragdoll ragdoll;
+ struct player_model fallback_model;
- /* Faux angular velocity */
- v4f rotate;
+ u16 board_view_slot, playermodel_view_slot;
- float lerpq = (player_skate.activity == k_skate_activity_air)? 0.04f: 0.3f;
- phys->siY = vg_lerpf( phys->siY, phys->iY, lerpq );
+ player_pose holdout_pose;
+ float holdout_time;
- q_axis_angle( rotate, phys->rb.up, phys->siY );
- q_mul( rotate, phys->rb.q, phys->rb.q );
- phys->iY = 0.0f;
-#endif
+ struct board_pose board_pose;
- /*
- * Gate intersection, by tracing a line over the gate planes
+ /*
+ * Subsystems
+ * -------------------------------------------------
*/
-#if 0
- for( int i=0; i<world.gate_count; i++ )
- {
- struct route_gate *rg = &world.gates[i];
- teleport_gate *gate = &rg->gate;
-
- if( gate_intersect( gate, phys->rb.co, prevco ) )
- {
- m4x3_mulv( gate->transport, phys->rb.co, phys->rb.co );
- m4x3_mulv( gate->transport, phys->cog, phys->cog );
- m3x3_mulv( gate->transport, phys->cog_v, phys->cog_v );
- m3x3_mulv( gate->transport, phys->rb.v, phys->rb.v );
- m3x3_mulv( gate->transport, phys->vl, phys->vl );
- m3x3_mulv( gate->transport, phys->v_last, phys->v_last );
- m3x3_mulv( gate->transport, phys->m, phys->m );
- m3x3_mulv( gate->transport, phys->bob, phys->bob );
-
- /* Pre-emptively edit the camera matrices so that the motion vectors
- * are correct */
- m4x3f transport_i;
- m4x4f transport_4;
- m4x3_invert_affine( gate->transport, transport_i );
- m4x3_expand( transport_i, transport_4 );
- m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
- m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
-
- v4f transport_rotation;
- m3x3_q( gate->transport, transport_rotation );
- q_mul( transport_rotation, phys->rb.q, phys->rb.q );
-
- world_routes_activate_gate( i );
-
- if( phys->controller == k_player_controller_walk )
- {
- v3f fwd_dir = {cosf(player.angles[0]),
- 0.0f,
- sinf(player.angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- player.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
- }
-
- player.rewind_length = 0;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 10000;
- player_save_frame();
-
- audio_lock();
- audio_play_oneshot( &audio_gate_pass, 1.0f );
- audio_unlock();
- break;
- }
- }
-#endif
-
- rb_update_transform( &player.rb );
-}
-
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC float *player_get_pos(void)
-{
- return player.rb.co;
-}
-VG_STATIC void player_kill(void)
-{
- if( player.death_tick_allowance == 0 )
- {
- player.is_dead = 1;
- player_ragdoll_copy_model( player.rb.v );
- }
-}
+ enum player_subsystem subsystem; /* .. prev */
-VG_STATIC float *player_cam_pos(void)
-{
- return player.camera_pos;
+ struct player_skate _skate;
+ struct player_walk _walk;
+ struct player_dead _dead;
+ struct player_drive _drive;
}
+static localplayer;
+/*
+ * Gameloop tables
+ * ---------------------------------------------------------
+ */
-VG_STATIC void player_save_frame(void)
-{
- player.controller_frame = player.controller;
-
- /* TODO <interface>->save() */
-}
-
-VG_STATIC void player_restore_frame(void)
-{
- player.controller = player.controller_frame;
-
- /* TODO <interface>->load() */
-}
+VG_STATIC
+void (*_player_system_register[])(void) = {
+ player__walk_register,
+ player__skate_register,
+ NULL,
+ NULL
+};
+
+VG_STATIC
+void (*_player_bind[])( player_instance *player ) = {
+ player__walk_bind,
+ player__skate_bind,
+ NULL,
+ player__drive_bind
+};
+
+VG_STATIC
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = {
+ player__walk_reset,
+ player__skate_reset,
+ NULL,
+ player__drive_reset
+};
+
+VG_STATIC
+void (*_player_pre_update[])( player_instance *player ) = {
+ player__walk_pre_update,
+ player__skate_pre_update,
+ NULL,
+ player__drive_pre_update
+};
+
+VG_STATIC
+void( *_player_update[])( player_instance *player ) = {
+ player__walk_update,
+ player__skate_update,
+ player__dead_update,
+ player__drive_update
+};
+
+VG_STATIC
+void( *_player_post_update[])( player_instance *player ) = {
+ player__walk_post_update,
+ player__skate_post_update,
+ NULL,
+ player__drive_post_update
+};
+
+VG_STATIC
+void( *_player_im_gui[])( player_instance *player ) = {
+ player__walk_im_gui,
+ player__skate_im_gui,
+ NULL,
+ player__drive_im_gui
+};
+
+VG_STATIC
+void( *_player_animate[])( player_instance *player, player_animation *dest ) = {
+ player__walk_animate,
+ player__skate_animate,
+ player__dead_animate,
+ player__drive_animate
+};
+
+VG_STATIC
+void( *_player_post_animate[])( player_instance *player ) = {
+ player__walk_post_animate,
+ player__skate_post_animate,
+ player__dead_post_animate,
+ player__drive_post_animate
+};
+
+PLAYER_API void player__debugtext( int size, const char *fmt, ... );
+PLAYER_API void player__create( player_instance *inst );
+PLAYER_API void player__use_avatar( player_instance *player,
+ struct player_avatar *av );
+PLAYER_API void player__use_mesh( player_instance *player, glmesh *mesh );
+PLAYER_API void player__use_texture( player_instance *player, vg_tex2d *tex );
+PLAYER_API void player__use_model( player_instance *player, u16 reg_id );
+
+PLAYER_API void player__bind( player_instance *player );
+PLAYER_API void player__pre_update( player_instance *player );
+PLAYER_API void player__update( player_instance *player );
+PLAYER_API void player__post_update( player_instance *player );
+
+PLAYER_API void player__pass_gate( player_instance *player, ent_gate *gate );
+PLAYER_API void player__im_gui( player_instance *player );
+PLAYER_API void player__setpos( player_instance *player, v3f pos );
+PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp );
+PLAYER_API void player__kill( player_instance *player );
+
+VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] );
+VG_STATIC void player_apply_transport_to_cam( m4x3f transport );
#endif /* PLAYER_H */