cleanup frame saving
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 6315e1a219c9dadb4b53cae73bdb73bb293585dd..2ae0485307b8f056e5dd51911c6d2d1ac2e64106 100644 (file)
--- a/player.h
+++ b/player.h
@@ -111,8 +111,7 @@ static localplayer;
  */
 
 VG_STATIC
-void (*_player_system_register[])(void) =
-{
+void (*_player_system_register[])(void) = {
    player__walk_register,
    player__skate_register,
    NULL,
@@ -120,8 +119,7 @@ void (*_player_system_register[])(void) =
 };
 
 VG_STATIC
-void (*_player_bind[])( player_instance *player ) =
-{
+void (*_player_bind[])( player_instance *player ) = {
    player__walk_bind,
    player__skate_bind,
    NULL,
@@ -129,8 +127,7 @@ void (*_player_bind[])( player_instance *player ) =
 };
 
 VG_STATIC
-void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
-{
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) = {
    player__walk_reset,
    player__skate_reset,
    NULL,
@@ -138,8 +135,7 @@ void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
 };
 
 VG_STATIC
-void (*_player_pre_update[])( player_instance *player ) = 
-{
+void (*_player_pre_update[])( player_instance *player ) = {
    player__walk_pre_update,
    player__skate_pre_update,
    NULL,
@@ -147,8 +143,7 @@ void (*_player_pre_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_update[])( player_instance *player ) =
-{
+void( *_player_update[])( player_instance *player ) = {
    player__walk_update,
    player__skate_update,
    player__dead_update,
@@ -156,8 +151,7 @@ void( *_player_update[])( player_instance *player ) =
 };
 
 VG_STATIC 
-void( *_player_post_update[])( player_instance *player ) =
-{
+void( *_player_post_update[])( player_instance *player ) = {
    player__walk_post_update,
    player__skate_post_update,
    NULL,
@@ -165,8 +159,7 @@ void( *_player_post_update[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_im_gui[])( player_instance *player ) =
-{
+void( *_player_im_gui[])( player_instance *player ) = {
    player__walk_im_gui,
    player__skate_im_gui,
    NULL,
@@ -174,8 +167,7 @@ void( *_player_im_gui[])( player_instance *player ) =
 };
 
 VG_STATIC
-void( *_player_animate[])( player_instance *player, player_animation *dest ) =
-{
+void( *_player_animate[])( player_instance *player, player_animation *dest ) = {
    player__walk_animate,
    player__skate_animate,
    player__dead_animate,
@@ -183,33 +175,13 @@ void( *_player_animate[])( player_instance *player, player_animation *dest ) =
 };
 
 VG_STATIC
-void( *_player_post_animate[])( player_instance *player ) =
-{
+void( *_player_post_animate[])( player_instance *player ) = {
    player__walk_post_animate,
    player__skate_post_animate,
    player__dead_post_animate,
    player__drive_post_animate
 };
 
-VG_STATIC
-void( *_player_store_state[] )( player_instance *player ) = 
-{
-   NULL,
-   NULL,
-   NULL,
-   NULL
-};
-
-VG_STATIC
-void( *_player_load_state_lerp[] )( player_instance *player, 
-                                    void *A, void *B, f32 t ) =
-{
-   NULL,
-   NULL,
-   NULL,
-   NULL
-};
-
 PLAYER_API void player__debugtext( int size, const char *fmt, ... );
 PLAYER_API void player__create( player_instance *inst );
 PLAYER_API void player__use_avatar( player_instance *player,