ahdouaeaiwe
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index b70717eb5076b0fbc8aa3cae33f07f47fe5f29c3..1e667ca777d0b0d95b3c86c95bb24dbee6a0517c 100644 (file)
--- a/player.h
+++ b/player.h
@@ -33,7 +33,7 @@ static int walk_grid_iterations = 1;
 static struct gplayer
 {
    /* Physics */
-   rigidbody rb, collide_front, collide_back;
+   rigidbody rb, collide_front, collide_back, rb_gate_frame;
 
    v3f a, v_last, m, bob, vl;
 
@@ -162,10 +162,7 @@ static void player_start_air(void)
    player.in_air = 1;
 
    float pstep = ktimestep*10.0f;
-
-   float best_velocity_mod = 0.0f,
-         best_velocity_delta = -9999.9f;
-
+   float best_velocity_delta = -9999.9f;
    float k_bias = 0.96f;
 
    v3f axis;
@@ -228,7 +225,6 @@ static void player_start_air(void)
             if( (land_delta < 0.0f) && (land_delta > best_velocity_delta) )
             {
                best_velocity_delta = land_delta;
-               best_velocity_mod = vmod;
 
                v3_copy( contact.pos, player.land_target );
                
@@ -463,12 +459,14 @@ static void player_physics(void)
       {
          v3_add( manifold[i].n, surface_avg, surface_avg );
 
+#if 0
          if( manifold[i].element_id <= world.sm_geo_std_oob.vertex_count )
          {
             player.is_dead = 1;
             character_ragdoll_copypose( &player.mdl, player.rb.v );
             return;
          }
+#endif
       }
 
       v3_normalize( surface_avg );
@@ -600,9 +598,10 @@ static void player_do_motion(void)
    /* 
     * Gate intersection, by tracing a line over the gate planes 
     */
-   for( int i=0; i<world.gate_count; i++ )
+   for( int i=0; i<world.routes.gate_count; i++ )
    {
-      teleport_gate *gate = &world.gates[i];
+      struct route_gate *rg = &world.routes.gates[i];
+      teleport_gate *gate = &rg->gate;
 
       if( gate_intersect( gate, player.rb.co, prevco ) )
       {
@@ -616,7 +615,9 @@ static void player_do_motion(void)
          v4f transport_rotation;
          m3x3_q( gate->transport, transport_rotation );
          q_mul( transport_rotation, player.rb.q, player.rb.q );
-
+         
+         world_routes_activate_gate( i );
+         player.rb_gate_frame = player.rb;
          break;
       }
    }
@@ -1011,6 +1012,7 @@ static void player_walkgrid_iter(struct walkgrid *wg, int iter)
    pa[0] = wg->region[0][0] + (float)wg->cell_id[0] *k_gridscale;
    pa[1] = (wg->region[0][1] + wg->region[1][1]) * 0.5f + k_gridscale;
    pa[2] = wg->region[0][2] + (float)wg->cell_id[1] *k_gridscale;
+#if 0
    pb[0] = pa[0];
    pb[1] = pa[1];
    pb[2] = pa[2] + k_gridscale;
@@ -1020,7 +1022,6 @@ static void player_walkgrid_iter(struct walkgrid *wg, int iter)
    pd[0] = pa[0] + k_gridscale;
    pd[1] = pa[1];
    pd[2] = pa[2];
-#if 0
    /* if you want to draw the current cell */
    vg_line( pa, pb, 0xff00ffff );
    vg_line( pb, pc, 0xff00ffff );
@@ -1980,6 +1981,8 @@ static int reset_player( int argc, char const *argv[] )
    
    rb_update_transform( &player.rb );
    m3x3_mulv( player.rb.to_world, (v3f){ 0.0f, 0.0f, -1.2f }, player.rb.v );
+
+   player.rb_gate_frame = player.rb;
    return 1;
 }
 
@@ -1990,7 +1993,17 @@ static void player_update(void)
             player.land_target_colours[i], 0.25f);
 
    if( vg_get_axis("grabl")>0.0f)
-      reset_player(0,NULL);
+   {
+      player.rb = player.rb_gate_frame;
+      player.is_dead = 0;
+      player.in_air = 1;
+      m3x3_identity( player.vr );
+
+      player.mdl.shoes[0] = 1;
+      player.mdl.shoes[1] = 1;
+
+      world_routes_notify_reset();
+   }
 
    if( vg_get_button_down( "switchmode" ) )
    {