v4f qbasis;
m3x3f basis, invbasis, basis_gate;
+ world_instance *viewable_world;
/*
* Camera management
cam_land_punch,
cam_land_punch_v;
- teleport_gate *gate_waiting;
+ ent_gate *gate_waiting;
/*
* Input
};
VG_STATIC
-void (*_player_reset[])( player_instance *player, struct respawn_point *rp ) =
+void (*_player_reset[])( player_instance *player, ent_spawn *rp ) =
{
NULL,
player__skate_reset,