wind rushing sound
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index c718c5ac57eb4ccc66f5cc311ab472001293ddcb..18936a7ade2248844468cc7e182299c46ea14042 100644 (file)
--- a/player.h
+++ b/player.h
@@ -4,12 +4,14 @@
 #include "skaterift.h"
 #include "player_common.h"
 #include "network_compression.h"
+#include "player_effects.h"
 
 enum player_subsystem{
    k_player_subsystem_walk = 0,
    k_player_subsystem_skate = 1,
    k_player_subsystem_dead = 2,
    k_player_subsystem_drive = 3,
+   k_player_subsystem_basic_info = 4,
    k_player_subsystem_max,
    k_player_subsystem_invalid = 255
 };
@@ -36,13 +38,14 @@ struct player_cam_controller {
 struct player_subsystem_interface{
    void(*system_register)(void);
    void(*bind)(void);
-   void(*reset)( ent_spawn *rp );
    void(*pre_update)(void);
    void(*update)(void);
    void(*post_update)(void);
    void(*im_gui)(void);
    void(*animate)(void);
    void(*pose)( void *animator, player_pose *pose );
+   void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
+                   struct player_effects_data *effect_data );
    void(*post_animate)(void);
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
@@ -56,10 +59,14 @@ struct player_subsystem_interface{
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
+
+/* subsystem headers */
 #include "player_walk.h"
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_basic_info.h"
+
 #include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
@@ -74,10 +81,6 @@ struct {
    rigidbody rb;
    v3f angles;
 
-   v4f   qbasis;
-   m3x3f basis, invbasis, basis_gate;
-   world_instance *viewable_world;
-
    /*
     * Camera management
     * ---------------------------
@@ -97,6 +100,8 @@ struct {
    ent_gate *gate_waiting;
    int immobile;
 
+   int rewinded_since_last_gate;
+
    /* 
     * Network
     * --------------------------------------------------
@@ -115,9 +120,9 @@ struct {
     * --------------------------------------------------
     */
 
-   struct player_avatar  *playeravatar;
    struct player_ragdoll  ragdoll;
    struct player_model    fallback_model;
+   struct player_board    fallback_board;
 
    u16 board_view_slot, playermodel_view_slot;
 
@@ -133,6 +138,30 @@ struct {
     */
 
    enum player_subsystem subsystem; /* .. prev */
+
+   /*
+    * Rendering
+    */
+   mdl_context skeleton_meta;
+   struct skeleton skeleton;
+
+   u32 id_hip,
+       id_chest,
+       id_ik_hand_l,
+       id_ik_hand_r,
+       id_ik_elbow_l,
+       id_ik_elbow_r,
+       id_head,
+       id_ik_foot_l,
+       id_ik_foot_r,
+       id_ik_knee_l,
+       id_ik_knee_r,
+       id_wheel_l,
+       id_wheel_r,
+       id_board,
+       id_eyes;
+
+   struct player_effects_data effect_data;
 }
 static localplayer = {
    .rb = {
@@ -149,7 +178,8 @@ struct player_subsystem_interface static *player_subsystems[] = {
    [k_player_subsystem_walk]  = &player_subsystem_walk,
    [k_player_subsystem_dead]  = &player_subsystem_dead,
    [k_player_subsystem_drive] = &player_subsystem_drive,
-   [k_player_subsystem_skate] = &player_subsystem_skate
+   [k_player_subsystem_skate] = &player_subsystem_skate,
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info
 };
 
 /*
@@ -158,7 +188,6 @@ struct player_subsystem_interface static *player_subsystems[] = {
  */
 
 static void player__debugtext( int size, const char *fmt, ... );
-static void player__use_avatar( struct player_avatar *av );
 static void player__use_mesh( glmesh *mesh );
 static void player__use_texture( vg_tex2d *tex );
 static void player__use_model( u16 reg_id );
@@ -172,6 +201,8 @@ static void player__pass_gate( u32 id );
 static void player__im_gui(void);
 static void player__setpos( v3f pos );
 static void player__spawn( ent_spawn *rp );
+static void player__clean_refs(void);
+static void player__reset(void);
 static void player__kill(void);
 static void player__begin_holdout( v3f offset );