launch option to load world
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 2b7519a01b5b1db790ca5c4a7708deef9dd22f3f..18936a7ade2248844468cc7e182299c46ea14042 100644 (file)
--- a/player.h
+++ b/player.h
@@ -4,12 +4,14 @@
 #include "skaterift.h"
 #include "player_common.h"
 #include "network_compression.h"
+#include "player_effects.h"
 
 enum player_subsystem{
    k_player_subsystem_walk = 0,
    k_player_subsystem_skate = 1,
    k_player_subsystem_dead = 2,
    k_player_subsystem_drive = 3,
+   k_player_subsystem_basic_info = 4,
    k_player_subsystem_max,
    k_player_subsystem_invalid = 255
 };
@@ -42,6 +44,8 @@ struct player_subsystem_interface{
    void(*im_gui)(void);
    void(*animate)(void);
    void(*pose)( void *animator, player_pose *pose );
+   void(*effects)( void *animator, m4x3f *final_mtx, struct player_board *board,
+                   struct player_effects_data *effect_data );
    void(*post_animate)(void);
    void(*network_animator_exchange)( bitpack_ctx *ctx, void *data );
    void(*sfx_oneshot)( u8 id, v3f pos, f32 volume );
@@ -55,10 +59,14 @@ struct player_subsystem_interface{
 #include "player_ragdoll.h"
 #include "player_render.h"
 #include "player_model.h"
+
+/* subsystem headers */
 #include "player_walk.h"
 #include "player_skate.h"
 #include "player_dead.h"
 #include "player_drive.h"
+#include "player_basic_info.h"
+
 #include "player_replay.h"
 
 #define PLAYER_REWIND_FRAMES 60*4
@@ -73,10 +81,6 @@ struct {
    rigidbody rb;
    v3f angles;
 
-   v4f   qbasis;
-   m3x3f basis, invbasis, basis_gate;
-   world_instance *viewable_world;
-
    /*
     * Camera management
     * ---------------------------
@@ -96,6 +100,8 @@ struct {
    ent_gate *gate_waiting;
    int immobile;
 
+   int rewinded_since_last_gate;
+
    /* 
     * Network
     * --------------------------------------------------
@@ -116,6 +122,7 @@ struct {
 
    struct player_ragdoll  ragdoll;
    struct player_model    fallback_model;
+   struct player_board    fallback_board;
 
    u16 board_view_slot, playermodel_view_slot;
 
@@ -151,7 +158,10 @@ struct {
        id_ik_knee_r,
        id_wheel_l,
        id_wheel_r,
-       id_board;
+       id_board,
+       id_eyes;
+
+   struct player_effects_data effect_data;
 }
 static localplayer = {
    .rb = {
@@ -168,7 +178,8 @@ struct player_subsystem_interface static *player_subsystems[] = {
    [k_player_subsystem_walk]  = &player_subsystem_walk,
    [k_player_subsystem_dead]  = &player_subsystem_dead,
    [k_player_subsystem_drive] = &player_subsystem_drive,
-   [k_player_subsystem_skate] = &player_subsystem_skate
+   [k_player_subsystem_skate] = &player_subsystem_skate,
+   [k_player_subsystem_basic_info]=&player_subsystem_basic_info
 };
 
 /*
@@ -190,6 +201,7 @@ static void player__pass_gate( u32 id );
 static void player__im_gui(void);
 static void player__setpos( v3f pos );
 static void player__spawn( ent_spawn *rp );
+static void player__clean_refs(void);
 static void player__reset(void);
 static void player__kill(void);
 static void player__begin_holdout( v3f offset );