upgrade to vg_msgv2
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index b52201b7b314009f07395d87e8c7c516cbbe0f8f..1881705fbb46c9e27510c5d51f01d03fae7e8e3b 100644 (file)
--- a/player.h
+++ b/player.h
 #define PLAYER_REWIND_FRAMES 60*4
 #define RESET_MAX_TIME 45.0
 
+static i32 k_cinema_fixed = 0;
+static f32 k_cinema       = 0.0f;
+static i32 k_invert_y     = 0;
+
 struct player_instance
 {
    /* transform definition */
@@ -49,15 +53,16 @@ struct player_instance
    v3f cam_override_angles;
    float cam_override_fov;
    float cam_override_strength;
+   f32 cam_trackshake;
 
    float cam_velocity_influence,
          cam_velocity_coefficient,
          cam_velocity_constant,
          cam_velocity_coefficient_smooth,
          cam_velocity_constant_smooth,
-         cam_velocity_influence_smooth,
-         cam_land_punch,
-         cam_land_punch_v;
+         cam_velocity_influence_smooth;
+
+   v3f cam_land_punch, cam_land_punch_v;
 
    ent_gate *gate_waiting;