prelim tricks
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index d744d192d06db58c16097a3c2df53fdfaa3f1f2e..137a1ad056896fb33289b2f24a4aa2f408847bf4 100644 (file)
--- a/player.h
+++ b/player.h
@@ -28,31 +28,6 @@ struct player_instance
    camera_mode;
    float camera_type_blend;
 
-#if 0
-   struct
-   {
-      v3f co, angles;
-   }
-   cam1, cam3;
-#endif
-
-#if 0
-   v3f follow_pos,
-       follow_angles,
-       follow_pos_target,
-       follow_angles_target,
-       override_pos,
-       override_angles,
-       fpv_pos,
-       fpv_angles,
-       fpv_offset,
-       fpv_offset_target;
-
-   float cam_position_override_strength,
-         cam_angles_override_strength,
-         cam_land_punch,
-         cam_land_punch_v;
-#endif
 
    v3f fpv_offset,         /* expressed relative to rigidbody */
        tpv_offset,
@@ -102,6 +77,9 @@ struct player_instance
    struct player_ragdoll  ragdoll;
    vg_tex2d              *playertex;
 
+   player_pose            holdout_pose;
+   float                  holdout_time;
+
    /*
     * Subsystems
     * -------------------------------------------------