camera_mode;
float camera_type_blend;
- struct
- {
- v3f co, angles;
- }
- cam1, cam3;
+
+ v3f fpv_offset, /* expressed relative to rigidbody */
+ tpv_offset,
+ fpv_viewpoint, /* expressed relative to neck bone inverse final */
+ fpv_offset_smooth,
+ fpv_viewpoint_smooth,
+ tpv_offset_smooth,
+ tpv_lpf,
+ cam_velocity_smooth;
+
+ float cam_velocity_influence,
+ cam_velocity_coefficient,
+ cam_velocity_constant,
+ cam_velocity_coefficient_smooth,
+ cam_velocity_constant_smooth,
+ cam_velocity_influence_smooth,
+ cam_land_punch,
+ cam_land_punch_v;
teleport_gate *gate_waiting;
struct player_ragdoll ragdoll;
vg_tex2d *playertex;
+ player_pose holdout_pose;
+ float holdout_time;
+
/*
* Subsystems
* -------------------------------------------------