ent_gate *gate_waiting;
int immobile;
+ int rewinded_since_last_gate;
+
/*
* Network
* --------------------------------------------------
struct player_ragdoll ragdoll;
struct player_model fallback_model;
+ struct player_board fallback_board;
u16 board_view_slot, playermodel_view_slot;
id_ik_knee_r,
id_wheel_l,
id_wheel_r,
- id_board;
+ id_board,
+ id_eyes;
}
static localplayer = {
.rb = {