vehicle stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index cb36975a266bec614e2ccd53b99b7f377f3f53cd..119b3f71348fde480427b721ec77860be2d0b6d2 100644 (file)
--- a/player.h
+++ b/player.h
@@ -1,9 +1,5 @@
 /*
- * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-/*
- * TODO: Tilt camera down to face borde when its behind you or out of vision
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
  */
 
 #ifndef PLAYER_H
 VG_STATIC float 
    k_walkspeed             = 12.0f,
    k_air_accelerate        = 20.0f,
-
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
    k_board_length          = 0.45f,
    k_board_allowance       = 0.04f,
-   //k_friction_lat          = 8.8f,
    k_friction_lat          = 12.0f,
    k_friction_resistance   = 0.01f,
    k_max_push_speed        = 16.0f,
@@ -36,18 +30,32 @@ VG_STATIC float
    k_steer_air             = 3.6f,
    k_steer_air_lerp        = 0.3f,
    k_pump_force            = 0.0f,
-   k_downforce             = 8.0f,
+   k_downforce             = 5.0f,
    k_walk_downforce        = 8.0f,
    k_jump_charge_speed     = (1.0f/1.0f),
    k_jump_force            = 5.0f,
    k_pitch_limit           = 1.5f,
    k_look_speed            = 2.0f,
    k_walk_accel            = 150.0f,
-   k_walk_friction         = 8.0f;
+   k_walk_friction         = 8.0f,
+
+   k_cog_spring            = 0.2f,
+   k_cog_damp              = 0.02f,
+   k_cog_mass_ratio        = 0.9f,
+
+   k_mmthrow_scale         = 6.0f,
+   k_mmcollect_lat         = 2.0f,
+   k_mmcollect_vert        = 0.0f,
+   k_mmdecay               = 12.0f,
+   k_spring_angular        = 1.0f,
+
+   k_spring_force          = 15.0f,
+   k_spring_dampener       = 5.0f;
 
 VG_STATIC int freecam = 0;
 VG_STATIC int walk_grid_iterations = 1;
 VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
 
 /* 
  * -----------------------------------------------------------------------------
@@ -69,9 +77,13 @@ VG_STATIC struct gplayer
 
       /* Utility */
       float vswitch, slip, slip_last, reverse;
-      float grab, jump, pushing, push_time;
+      float grab, jump, pushing, push_time, rise;
       v2f grab_mouse_delta;
 
+      v3f throw_v;
+      v3f cog, 
+          cog_v;
+
       int lift_frames;
 
       double start_push;
@@ -82,22 +94,35 @@ VG_STATIC struct gplayer
    phys, 
    phys_gate_frame;
 
+   float normal_pressure;
+   v3f debug_mmcollect_lat,
+       debug_mmcollect_vert;
+
    m4x3f visual_transform,
          inv_visual_transform;
 
    int is_dead, death_tick_allowance, rewinding;
    int rewind_sound_wait;
 
-   v3f land_target;
-
-   struct land_log
+   struct land_prediction
    {
-      v3f positions[50];
-      u32 colour;
-      int count;
-   } 
-   land_log[22];
-   int land_log_count;
+      v3f   log[50];
+      v3f   n;
+      u32   log_length;
+      float score;
+
+      enum prediction_type
+      {
+         k_prediction_none,
+         k_prediction_land,
+         k_prediction_grind
+      }
+      type;
+
+      u32   colour;
+   }
+   predictions[22];
+   u32 prediction_count;
 
    v3f handl_target, handr_target,
        handl, handr;
@@ -151,6 +176,9 @@ VG_STATIC struct gplayer
          frun,
          fgrind;
 
+   v3f board_offset;
+   v4f board_rotation;
+
    float walk;
    int step_phase;
    enum mdl_surface_prop surface_prop;
@@ -177,24 +205,38 @@ VG_STATIC struct gplayer
           id_ik_hand_r,
           id_ik_elbow_l,
           id_ik_elbow_r,
-          id_head;
+          id_head,
+          id_ik_foot_l,
+          id_ik_foot_r,
+          id_board;
 
       v3f cam_pos;
 
       struct ragdoll_part
       {
          u32 bone_id;
-         v3f offset;
+         //v3f offset;
+         
+         /* Collider transform relative to bone */
+         m4x3f collider_mtx,
+               inv_collider_mtx;
 
          u32 use_limits;
          v3f limits[2];
 
          rigidbody  rb;
          u32 parent;
+         u32 colour;
       }
       ragdoll[32];
       u32 ragdoll_count;
 
+      rb_constr_pos  position_constraints[32];
+      u32            position_constraints_count;
+
+      rb_constr_swingtwist cone_constraints[32];
+      u32                  cone_constraints_count;
+
       int shoes[2];
    }
    mdl;
@@ -231,8 +273,11 @@ VG_STATIC void player_mouseview(void);
  *                                    Events
  * -----------------------------------------------------------------------------
  */
+VG_STATIC int kill_player( int argc, char const *argv[] );
+VG_STATIC int reset_player( int argc, char const *argv[] );
+VG_STATIC void reset_player_poll( int argc, char const *argv[] );
 
-VG_STATIC void player_init(void)                                            /* 1 */
+VG_STATIC void player_init(void)                                         /* 1 */
 {
    player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
    player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
@@ -298,68 +343,58 @@ VG_STATIC void player_init(void)                                            /* 1
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
 
-   vg_convar_push( (struct vg_convar){
-      .name = "gwalk_speed",
-      .data = &k_walkspeed,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 0
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "air_accelerate",
-      .data = &k_air_accelerate,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 0
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "run_speed",
-      .data = &k_runspeed,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "walk_accel",
-      .data = &k_walk_accel,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "fc",
-      .data = &freecam,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "fcs",
-      .data = &fc_speed,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
+   VG_VAR_F32( k_walkspeed );
+   VG_VAR_F32( k_air_accelerate );
+   VG_VAR_F32( k_runspeed );
+   VG_VAR_F32( k_walk_accel );
+
+   VG_VAR_I32( freecam );
+   VG_VAR_I32( cl_thirdperson );
+   VG_VAR_F32_PERSISTENT( fc_speed );
+
+   /* TODO: NOT PERSISTENT */
+   VG_VAR_F32( k_ragdoll_limit_scale );
+   VG_VAR_I32( k_ragdoll_div );
+   VG_VAR_I32( k_ragdoll_debug_collider );
+   VG_VAR_I32( k_ragdoll_debug_constraints );
+
+   VG_VAR_F32( k_friction_lat );
+
+   VG_VAR_F32( k_cog_spring );
+   VG_VAR_F32( k_cog_damp );
+
+   VG_VAR_F32( k_cog_mass_ratio );
+   VG_VAR_F32( k_downforce );
+
+   VG_VAR_F32( k_spring_force );
+   VG_VAR_F32( k_spring_dampener );
+   VG_VAR_F32( k_spring_angular );
+
+   VG_VAR_F32( k_mmthrow_scale );
+   VG_VAR_F32( k_mmcollect_lat );
+   VG_VAR_F32( k_mmcollect_vert );
+   VG_VAR_F32( k_mmdecay );
 
        vg_function_push( (struct vg_cmd){
                .name = "reset",
-               .function = reset_player
+               .function = reset_player,
+      .poll_suggest = reset_player_poll
+       });
+
+       vg_function_push( (struct vg_cmd){
+               .name = "kill",
+               .function = kill_player
        });
 
+   /* HACK */
+   rb_register_cvar();
+
    player.rewind_length = 0;
    player.rewind_buffer = 
       vg_linear_alloc( vg_mem.rtmemory, 
                        sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
 
    player_model_init();
-
-   /* controls */
-   
 }
 
 VG_STATIC void player_save_rewind_frame(void)
@@ -436,6 +471,43 @@ VG_STATIC void player_update_pre(void)
 {
    struct player_phys *phys = &player.phys;
 
+
+   {
+      v3f ra, rb, rx;
+      v3_copy( main_camera.pos, ra );
+      v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+
+      float t;
+      if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
+      {
+         m4x3f mtx;
+         m3x3_identity( mtx );
+         v3_lerp( ra, rb, t, mtx[3] );
+
+         debug_sphere( mtx, 0.4f, 0xff00ff00 );
+
+         v3f x1;
+         v3_muladds( mtx[3], rx, 0.4f, x1 );
+         vg_line( mtx[3], x1, 0xffffffff );
+      }
+   }
+
+
+   vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
+   vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
+   vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
+   vg_line( phys->cog, phys->rb.co, 0xff000000 );
+
+   v3f spring_end;
+   v3f throw_end, p0, p1;
+   v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
+   v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
+   v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
+   v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
+   vg_line( spring_end, throw_end, VG__RED );
+   vg_line( spring_end, p0, VG__GREEN );
+   vg_line( spring_end, p1, VG__BLUE );
+
    if( player.rewinding )
       return;
 
@@ -551,14 +623,18 @@ VG_STATIC void player_update_fixed(void)                                 /* 2 */
 
 VG_STATIC void player_update_post(void)
 {
-   for( int i=0; i<player.land_log_count; i++ )
+   for( int i=0; i<player.prediction_count; i++ )
    {
-      struct land_log *log = &player.land_log[i];
+      struct land_prediction *p = &player.predictions[i];
       
-      for( int j=0; j<log->count - 1; j ++ )
-         vg_line( log->positions[j], log->positions[j+1], log->colour );
+      for( int j=0; j<p->log_length - 1; j ++ )
+         vg_line( p->log[j], p->log[j+1], p->colour );
+
+      vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
 
-      vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+      v3f p1;
+      v3_add( p->log[p->log_length-1], p->n, p1 );
+      vg_line( p->log[p->log_length-1], p1, 0xffffffff );
    }
 
    if( player.is_dead )
@@ -573,7 +649,12 @@ VG_STATIC void player_update_post(void)
       player_animate();
 
       if( !freecam )
-         player_animate_camera();
+      {
+         if( cl_thirdperson )
+            player_animate_camera_thirdperson();
+         else
+            player_animate_camera();
+      }
    }
 
    if( freecam )