VG_STATIC float
k_walkspeed = 12.0f,
k_air_accelerate = 20.0f,
-
k_runspeed = 20.0f,
k_board_radius = 0.3f,
k_board_length = 0.45f,
k_steer_air = 3.6f,
k_steer_air_lerp = 0.3f,
k_pump_force = 0.0f,
- k_downforce = 8.0f,
+ k_downforce = 5.0f,
k_walk_downforce = 8.0f,
k_jump_charge_speed = (1.0f/1.0f),
k_jump_force = 5.0f,
k_pitch_limit = 1.5f,
k_look_speed = 2.0f,
k_walk_accel = 150.0f,
- k_walk_friction = 8.0f;
+ k_walk_friction = 8.0f,
+
+ k_cog_spring = 0.2f,
+ k_cog_damp = 0.02f,
+ k_cog_mass_ratio = 0.9f,
+
+ k_mmthrow_scale = 6.0f,
+ k_mmcollect_lat = 2.0f,
+ k_mmcollect_vert = 0.0f,
+ k_mmdecay = 12.0f,
+ k_spring_angular = 1.7f,
+
+ k_spring_force = 15.0f,
+ k_spring_dampener = 5.0f;
VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
float grab, jump, pushing, push_time, rise;
v2f grab_mouse_delta;
+ v3f throw_v;
+ v3f cog,
+ cog_v;
+
int lift_frames;
double start_push;
phys,
phys_gate_frame;
+ float normal_pressure;
+ v3f debug_mmcollect_lat,
+ debug_mmcollect_vert;
+
m4x3f visual_transform,
inv_visual_transform;
frun,
fgrind;
+ v3f board_offset;
+ v4f board_rotation;
+
float walk;
int step_phase;
enum mdl_surface_prop surface_prop;
id_ik_hand_r,
id_ik_elbow_l,
id_ik_elbow_r,
- id_head;
+ id_head,
+ id_ik_foot_l,
+ id_ik_foot_r,
+ id_board;
v3f cam_pos;
rb_init( &player.collide_front );
rb_init( &player.collide_back );
- vg_var_push( (struct vg_var){
- .name = "gwalk_speed",
- .data = &k_walkspeed,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "air_accelerate",
- .data = &k_air_accelerate,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 0
- });
-
- vg_var_push( (struct vg_var){
- .name = "run_speed",
- .data = &k_runspeed,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "walk_accel",
- .data = &k_walk_accel,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "fc",
- .data = &freecam,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "cl_thirdperson",
- .data = &cl_thirdperson,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "fcs",
- .data = &fc_speed,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "k_ragdoll_limit_scale",
- .data = &k_ragdoll_limit_scale,
- .data_type = k_var_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "k_ragdoll_div",
- .data = &k_ragdoll_div,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .clamp=0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "k_ragdoll_debug_collider",
- .data = &k_ragdoll_debug_collider,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .clamp=0 },
- .persistent = 1
- });
-
- vg_var_push( (struct vg_var){
- .name = "k_ragdoll_debug_constraints",
- .data = &k_ragdoll_debug_constraints,
- .data_type = k_var_dtype_i32,
- .opt_i32 = { .clamp=0 },
- .persistent = 1
- });
+ VG_VAR_F32( k_walkspeed );
+ VG_VAR_F32( k_air_accelerate );
+ VG_VAR_F32( k_runspeed );
+ VG_VAR_F32( k_walk_accel );
+
+ VG_VAR_I32( freecam );
+ VG_VAR_I32( cl_thirdperson );
+ VG_VAR_F32_PERSISTENT( fc_speed );
+
+ /* TODO: NOT PERSISTENT */
+ VG_VAR_F32_PERSISTENT( k_ragdoll_limit_scale );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_div );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_debug_collider );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_debug_constraints );
+
+ VG_VAR_F32_PERSISTENT( k_friction_lat );
+
+ VG_VAR_F32_PERSISTENT( k_cog_spring );
+ VG_VAR_F32_PERSISTENT( k_cog_damp );
+
+ VG_VAR_F32_PERSISTENT( k_cog_mass_ratio );
+ VG_VAR_F32_PERSISTENT( k_downforce );
+
+ VG_VAR_F32_PERSISTENT( k_spring_force );
+ VG_VAR_F32_PERSISTENT( k_spring_dampener );
+ VG_VAR_F32_PERSISTENT( k_spring_angular );
+
+ VG_VAR_F32_PERSISTENT( k_mmthrow_scale );
+ VG_VAR_F32_PERSISTENT( k_mmcollect_lat );
+ VG_VAR_F32_PERSISTENT( k_mmcollect_vert );
+ VG_VAR_F32_PERSISTENT( k_mmdecay );
vg_function_push( (struct vg_cmd){
.name = "reset",
}
-
-
-
-
-
+ vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
+ vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
+ vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
+ vg_line( phys->cog, phys->rb.co, 0xff000000 );
+
+ v3f spring_end;
+ v3f throw_end, p0, p1;
+ v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
+ v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
+ v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
+ v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
+ vg_line( spring_end, throw_end, VG__RED );
+ vg_line( spring_end, p0, VG__GREEN );
+ vg_line( spring_end, p1, VG__BLUE );
if( player.rewinding )
return;