latest
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index f63069240bcd3f2b83b15fc88b59ba6fa9cc2fcf..0d2ee03f1a80cc7e060c6b2e2d9f3fec56341ff8 100644 (file)
--- a/player.h
+++ b/player.h
@@ -21,7 +21,6 @@
 VG_STATIC float 
    k_walkspeed             = 12.0f,
    k_air_accelerate        = 20.0f,
-
    k_runspeed              = 20.0f,
    k_board_radius          = 0.3f,
    k_board_length          = 0.45f,
@@ -36,14 +35,27 @@ VG_STATIC float
    k_steer_air             = 3.6f,
    k_steer_air_lerp        = 0.3f,
    k_pump_force            = 0.0f,
-   k_downforce             = 8.0f,
+   k_downforce             = 5.0f,
    k_walk_downforce        = 8.0f,
    k_jump_charge_speed     = (1.0f/1.0f),
    k_jump_force            = 5.0f,
    k_pitch_limit           = 1.5f,
    k_look_speed            = 2.0f,
    k_walk_accel            = 150.0f,
-   k_walk_friction         = 8.0f;
+   k_walk_friction         = 8.0f,
+
+   k_cog_spring            = 0.2f,
+   k_cog_damp              = 0.02f,
+   k_cog_mass_ratio        = 0.9f,
+
+   k_mmthrow_scale         = 6.0f,
+   k_mmcollect_lat         = 2.0f,
+   k_mmcollect_vert        = 0.0f,
+   k_mmdecay               = 12.0f,
+   k_spring_angular        = 1.7f,
+
+   k_spring_force          = 15.0f,
+   k_spring_dampener       = 5.0f;
 
 VG_STATIC int freecam = 0;
 VG_STATIC int walk_grid_iterations = 1;
@@ -73,6 +85,10 @@ VG_STATIC struct gplayer
       float grab, jump, pushing, push_time, rise;
       v2f grab_mouse_delta;
 
+      v3f throw_v;
+      v3f cog, 
+          cog_v;
+
       int lift_frames;
 
       double start_push;
@@ -83,6 +99,10 @@ VG_STATIC struct gplayer
    phys, 
    phys_gate_frame;
 
+   float normal_pressure;
+   v3f debug_mmcollect_lat,
+       debug_mmcollect_vert;
+
    m4x3f visual_transform,
          inv_visual_transform;
 
@@ -161,6 +181,9 @@ VG_STATIC struct gplayer
          frun,
          fgrind;
 
+   v3f board_offset;
+   v4f board_rotation;
+
    float walk;
    int step_phase;
    enum mdl_surface_prop surface_prop;
@@ -187,7 +210,10 @@ VG_STATIC struct gplayer
           id_ik_hand_r,
           id_ik_elbow_l,
           id_ik_elbow_r,
-          id_head;
+          id_head,
+          id_ik_foot_l,
+          id_ik_foot_r,
+          id_board;
 
       v3f cam_pos;
 
@@ -322,93 +348,37 @@ VG_STATIC void player_init(void)                                         /* 1 */
    rb_init( &player.collide_front );
    rb_init( &player.collide_back  );
 
-   vg_var_push( (struct vg_var){
-      .name = "gwalk_speed",
-      .data = &k_walkspeed,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 0
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "air_accelerate",
-      .data = &k_air_accelerate,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 0
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "run_speed",
-      .data = &k_runspeed,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "walk_accel",
-      .data = &k_walk_accel,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "fc",
-      .data = &freecam,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "cl_thirdperson",
-      .data = &cl_thirdperson,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "fcs",
-      .data = &fc_speed,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "k_ragdoll_limit_scale",
-      .data = &k_ragdoll_limit_scale,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "k_ragdoll_div",
-      .data = &k_ragdoll_div,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .clamp=0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "k_ragdoll_debug_collider",
-      .data = &k_ragdoll_debug_collider,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .clamp=0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "k_ragdoll_debug_constraints",
-      .data = &k_ragdoll_debug_constraints,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .clamp=0 },
-      .persistent = 1
-   });
+   VG_VAR_F32( k_walkspeed );
+   VG_VAR_F32( k_air_accelerate );
+   VG_VAR_F32( k_runspeed );
+   VG_VAR_F32( k_walk_accel );
+
+   VG_VAR_I32( freecam );
+   VG_VAR_I32( cl_thirdperson );
+   VG_VAR_F32_PERSISTENT( fc_speed );
+
+   /* TODO: NOT PERSISTENT */
+   VG_VAR_F32_PERSISTENT( k_ragdoll_limit_scale );
+   VG_VAR_I32_PERSISTENT( k_ragdoll_div );
+   VG_VAR_I32_PERSISTENT( k_ragdoll_debug_collider );
+   VG_VAR_I32_PERSISTENT( k_ragdoll_debug_constraints );
+
+   VG_VAR_F32_PERSISTENT( k_friction_lat );
+
+   VG_VAR_F32_PERSISTENT( k_cog_spring );
+   VG_VAR_F32_PERSISTENT( k_cog_damp );
+
+   VG_VAR_F32_PERSISTENT( k_cog_mass_ratio );
+   VG_VAR_F32_PERSISTENT( k_downforce );
+
+   VG_VAR_F32_PERSISTENT( k_spring_force );
+   VG_VAR_F32_PERSISTENT( k_spring_dampener );
+   VG_VAR_F32_PERSISTENT( k_spring_angular );
+
+   VG_VAR_F32_PERSISTENT( k_mmthrow_scale );
+   VG_VAR_F32_PERSISTENT( k_mmcollect_lat );
+   VG_VAR_F32_PERSISTENT( k_mmcollect_vert );
+   VG_VAR_F32_PERSISTENT( k_mmdecay );
 
        vg_function_push( (struct vg_cmd){
                .name = "reset",
@@ -531,11 +501,20 @@ VG_STATIC void player_update_pre(void)
    }
 
 
-
-
-
-
-
+   vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
+   vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
+   vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
+   vg_line( phys->cog, phys->rb.co, 0xff000000 );
+
+   v3f spring_end;
+   v3f throw_end, p0, p1;
+   v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
+   v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
+   v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
+   v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
+   vg_line( spring_end, throw_end, VG__RED );
+   vg_line( spring_end, p0, VG__GREEN );
+   vg_line( spring_end, p1, VG__BLUE );
 
    if( player.rewinding )
       return;