#define PLAYER_REWIND_FRAMES 60*4
+#include "conf.h"
#include "audio.h"
#include "common.h"
#include "world.h"
VG_STATIC float
k_walkspeed = 12.0f,
k_air_accelerate = 20.0f,
-
k_runspeed = 20.0f,
k_board_radius = 0.3f,
k_board_length = 0.45f,
k_steer_air = 3.6f,
k_steer_air_lerp = 0.3f,
k_pump_force = 0.0f,
- k_downforce = 8.0f,
+ k_downforce = 5.0f,
k_walk_downforce = 8.0f,
k_jump_charge_speed = (1.0f/1.0f),
k_jump_force = 5.0f,
k_pitch_limit = 1.5f,
k_look_speed = 2.0f,
k_walk_accel = 150.0f,
- k_walk_friction = 8.0f;
+ k_walk_friction = 8.0f,
+
+ k_cog_spring = 0.2f,
+ k_cog_damp = 0.02f,
+ k_cog_mass_ratio = 0.9f,
+
+ k_mmthrow_scale = 6.0f,
+ k_mmcollect_lat = 2.0f,
+ k_mmcollect_vert = 0.0f,
+ k_mmdecay = 12.0f,
+ k_spring_angular = 1.7f,
+
+ k_spring_force = 15.0f,
+ k_spring_dampener = 5.0f;
-VG_STATIC int cl_playermdl_id = 0;
VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
/*
* -----------------------------------------------------------------------------
/* Utility */
float vswitch, slip, slip_last, reverse;
-
- float grab, jump, pushing, push_time;
+ float grab, jump, pushing, push_time, rise;
v2f grab_mouse_delta;
+ v3f throw_v;
+ v3f cog,
+ cog_v;
+
int lift_frames;
double start_push;
phys,
phys_gate_frame;
+ float normal_pressure;
+ v3f debug_mmcollect_lat,
+ debug_mmcollect_vert;
+
m4x3f visual_transform,
inv_visual_transform;
int is_dead, death_tick_allowance, rewinding;
int rewind_sound_wait;
- v3f land_target;
-
- struct land_log
+ struct land_prediction
{
- v3f positions[50];
- u32 colour;
- int count;
- }
- land_log[22];
- int land_log_count;
+ v3f log[50];
+ v3f n;
+ u32 log_length;
+ float score;
+
+ enum prediction_type
+ {
+ k_prediction_none,
+ k_prediction_land,
+ k_prediction_grind
+ }
+ type;
+
+ u32 colour;
+ }
+ predictions[22];
+ u32 prediction_count;
v3f handl_target, handr_target,
handl, handr;
frun,
fgrind;
+ v3f board_offset;
+ v4f board_rotation;
+
float walk;
int step_phase;
enum mdl_surface_prop surface_prop;
id_ik_hand_r,
id_ik_elbow_l,
id_ik_elbow_r,
- id_head;
+ id_head,
+ id_ik_foot_l,
+ id_ik_foot_r,
+ id_board;
v3f cam_pos;
struct ragdoll_part
{
u32 bone_id;
- v3f offset;
+ //v3f offset;
+
+ /* Collider transform relative to bone */
+ m4x3f collider_mtx,
+ inv_collider_mtx;
u32 use_limits;
v3f limits[2];
rigidbody rb;
u32 parent;
+ u32 colour;
}
ragdoll[32];
u32 ragdoll_count;
+ rb_constr_pos position_constraints[32];
+ u32 position_constraints_count;
+
+ rb_constr_swingtwist cone_constraints[32];
+ u32 cone_constraints_count;
+
int shoes[2];
}
mdl;
* Events
* -----------------------------------------------------------------------------
*/
+VG_STATIC int kill_player( int argc, char const *argv[] );
+VG_STATIC int reset_player( int argc, char const *argv[] );
+VG_STATIC void reset_player_poll( int argc, char const *argv[] );
-VG_STATIC void player_init(void) /* 1 */
+VG_STATIC void player_init(void) /* 1 */
{
player.input_js1h = vg_create_named_input( "steer-h", k_input_type_axis );
player.input_js1v = vg_create_named_input( "steer-v", k_input_type_axis );
};
for( int i=0; i<vg_list_size(default_cfg); i++ )
- execute_console_input(default_cfg[i]);
+ vg_execute_console_input(default_cfg[i]);
rb_init( &player.phys.rb );
rb_init( &player.collide_front );
rb_init( &player.collide_back );
- vg_convar_push( (struct vg_convar){
- .name = "cl_playermdl_id",
- .data = &cl_playermdl_id,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=2, .clamp=1 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "gwalk_speed",
- .data = &k_walkspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 0
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "air_accelerate",
- .data = &k_air_accelerate,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 0
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "run_speed",
- .data = &k_runspeed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "walk_accel",
- .data = &k_walk_accel,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fc",
- .data = &freecam,
- .data_type = k_convar_dtype_i32,
- .opt_i32 = { .min=0, .max=1, .clamp=1 },
- .persistent = 1
- });
-
- vg_convar_push( (struct vg_convar){
- .name = "fcs",
- .data = &fc_speed,
- .data_type = k_convar_dtype_f32,
- .opt_f32 = { .clamp = 0 },
- .persistent = 1
- });
+ VG_VAR_F32( k_walkspeed );
+ VG_VAR_F32( k_air_accelerate );
+ VG_VAR_F32( k_runspeed );
+ VG_VAR_F32( k_walk_accel );
+
+ VG_VAR_I32( freecam );
+ VG_VAR_I32( cl_thirdperson );
+ VG_VAR_F32_PERSISTENT( fc_speed );
+
+ /* TODO: NOT PERSISTENT */
+ VG_VAR_F32_PERSISTENT( k_ragdoll_limit_scale );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_div );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_debug_collider );
+ VG_VAR_I32_PERSISTENT( k_ragdoll_debug_constraints );
+
+ VG_VAR_F32_PERSISTENT( k_friction_lat );
+
+ VG_VAR_F32_PERSISTENT( k_cog_spring );
+ VG_VAR_F32_PERSISTENT( k_cog_damp );
+
+ VG_VAR_F32_PERSISTENT( k_cog_mass_ratio );
+ VG_VAR_F32_PERSISTENT( k_downforce );
+
+ VG_VAR_F32_PERSISTENT( k_spring_force );
+ VG_VAR_F32_PERSISTENT( k_spring_dampener );
+ VG_VAR_F32_PERSISTENT( k_spring_angular );
+
+ VG_VAR_F32_PERSISTENT( k_mmthrow_scale );
+ VG_VAR_F32_PERSISTENT( k_mmcollect_lat );
+ VG_VAR_F32_PERSISTENT( k_mmcollect_vert );
+ VG_VAR_F32_PERSISTENT( k_mmdecay );
vg_function_push( (struct vg_cmd){
.name = "reset",
- .function = reset_player
+ .function = reset_player,
+ .poll_suggest = reset_player_poll
});
+ vg_function_push( (struct vg_cmd){
+ .name = "kill",
+ .function = kill_player
+ });
+
+ /* HACK */
+ rb_register_cvar();
+
player.rewind_length = 0;
player.rewind_buffer =
vg_linear_alloc( vg_mem.rtmemory,
{
struct player_phys *phys = &player.phys;
- if( player.rewinding )
+
{
- return;
+ v3f ra, rb, rx;
+ v3_copy( main_camera.pos, ra );
+ v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
+
+ float t;
+ if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
+ {
+ m4x3f mtx;
+ m3x3_identity( mtx );
+ v3_lerp( ra, rb, t, mtx[3] );
+
+ debug_sphere( mtx, 0.4f, 0xff00ff00 );
+
+ v3f x1;
+ v3_muladds( mtx[3], rx, 0.4f, x1 );
+ vg_line( mtx[3], x1, 0xffffffff );
+ }
}
+
+ vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
+ vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
+ vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
+ vg_line( phys->cog, phys->rb.co, 0xff000000 );
+
+ v3f spring_end;
+ v3f throw_end, p0, p1;
+ v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
+ v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
+ v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
+ v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
+ vg_line( spring_end, throw_end, VG__RED );
+ vg_line( spring_end, p0, VG__GREEN );
+ vg_line( spring_end, p1, VG__BLUE );
+
+ if( player.rewinding )
+ return;
+
if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
{
- if( player.is_dead )
+ double delta = world.time - world.last_use;
+
+ if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
{
- reset_player( 0, NULL );
+ player.rewinding = 1;
+ player.rewind_sound_wait = 1;
+ player.rewind_time = (float)player.rewind_length - 0.0001f;
+ player_save_rewind_frame();
audio_lock();
- audio_play_oneshot( &audio_ui[0], 1.0f );
+ audio_play_oneshot( &audio_rewind[0], 1.0f );
audio_unlock();
- }
- else
- {
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
+ /* based on analytical testing. DONT CHANGE!
+ *
+ * time taken: y = (x^(4/5)) * 74.5
+ * inverse : x = (2/149)^(4/5) * y^(4/5)
+ */
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
+ float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
+ curve = powf( player.rewind_total_length, 4.0f/5.0f );
+
+ player.rewind_predicted_time = constant * curve;
+ player.diag_rewind_start = vg.time;
+ player.diag_rewind_time = player.rewind_time;
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
+ player.is_dead = 0;
+ player.death_tick_allowance = 30;
+ player_restore_frame();
- if( !phys->on_board )
- {
- player.angles[0] = atan2f( -phys->rb.forward[2],
- -phys->rb.forward[0] );
- }
+ if( !phys->on_board )
+ {
+ player.angles[0] = atan2f( -phys->rb.forward[2],
+ -phys->rb.forward[0] );
+ }
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
+ player.mdl.shoes[0] = 1;
+ player.mdl.shoes[1] = 1;
- world_routes_notify_reset();
+ world_routes_notify_reset();
- /* apply 1 frame of movement */
- player_do_motion();
+ /* apply 1 frame of movement */
+ player_do_motion();
+ }
+ else
+ {
+ if( player.is_dead )
+ {
+ reset_player( 0, NULL );
}
else
{
VG_STATIC void player_update_post(void)
{
- for( int i=0; i<player.land_log_count; i++ )
+ for( int i=0; i<player.prediction_count; i++ )
{
- struct land_log *log = &player.land_log[i];
+ struct land_prediction *p = &player.predictions[i];
- for( int j=0; j<log->count - 1; j ++ )
- vg_line( log->positions[j], log->positions[j+1], log->colour );
+ for( int j=0; j<p->log_length - 1; j ++ )
+ vg_line( p->log[j], p->log[j+1], p->colour );
+
+ vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
- vg_line_cross( log->positions[log->count-1], log->colour, 0.25f );
+ v3f p1;
+ v3_add( p->log[p->log_length-1], p->n, p1 );
+ vg_line( p->log[p->log_length-1], p1, 0xffffffff );
}
if( player.is_dead )
player_animate();
if( !freecam )
- player_animate_camera();
+ {
+ if( cl_thirdperson )
+ player_animate_camera_thirdperson();
+ else
+ player_animate_camera();
+ }
}
if( freecam )
player_freecam();
-
/* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, camera_angles );
- v3_copy( player.camera_pos, camera_pos );
+ v2_copy( player.angles, main_camera.angles );
+ v3_copy( player.camera_pos, main_camera.pos );
if( player.rewinding )
{
player.rewind_sound_wait = 0;
}
}
-
-
}
int i0 = floorf( player.rewind_time ),
float blend = (4.0f-player.rewind_time) * 0.25f,
c = vg_clampf( blend, 0.0f, 1.0f );
- camera_angles[0] = vg_alerpf(override_angles[0], player.angles[0], c);
- camera_angles[1] = vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, camera_pos );
+ main_camera.angles[0] =
+ vg_alerpf(override_angles[0], player.angles[0], c);
+ main_camera.angles[1] =
+ vg_lerpf (override_angles[1], player.angles[1], c);
+ v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
}
}
- camera_update();
+ camera_update_transform( &main_camera );
player_audio();
}
-VG_STATIC void draw_player( m4x3f cam )
+VG_STATIC void draw_player( camera *cam )
{
if( player.is_dead )
player_model_copy_ragdoll();
shader_viewchar_use();
vg_tex2d_bind( &tex_characters, 0 );
shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam[3] );
- shader_viewchar_uPv( vg.pv );
+ shader_viewchar_uCamera( cam->transform[3] );
+ shader_viewchar_uPv( cam->mtx.pv );
shader_link_standard_ub( _shader_viewchar.id, 2 );
glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
player.mdl.sk.bone_count,
{
player.is_dead = 1;
player_ragdoll_copy_model( player.phys.rb.v );
- world_routes_clear();
}
}