fov slider input maps menu stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index f426b7daad07462dc915b518c36da249b0ff5fbc..0abb22e41963d8da8c5e8e579e93c0417aaba6ef 100644 (file)
--- a/player.h
+++ b/player.h
@@ -370,12 +370,17 @@ VG_STATIC void player_save_rewind_frame(void)
    }
 }
 
+
+/* disaster */
+VG_STATIC int         menu_enabled(void);
+#include "menu.h"
+
 /*
  * Free camera movement
  */
 VG_STATIC void player_mouseview(void)
 {
-   if( ui_want_mouse() )
+   if( menu_enabled() )
       return;
 
    v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
@@ -413,10 +418,6 @@ VG_STATIC void player_mouseview(void)
    player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
 }
 
-/* disaster */
-VG_STATIC int         menu_enabled(void);
-#include "menu.h"
-
 /* Deal with input etc */
 VG_STATIC void player_update_pre(void)
 {