A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index dac0db44fd121079074b0ee2b19227c99ef4e7ba..0911e8fc03380d776d84bd27e0d4759b30080476 100644 (file)
--- a/player.h
+++ b/player.h
@@ -46,7 +46,8 @@ struct player_instance
        cam_velocity_smooth;
 
    v3f cam_override_pos;
-   v2f cam_override_angles;
+   v3f cam_override_angles;
+   float cam_override_fov;
    float cam_override_strength;
 
    float cam_velocity_influence,
@@ -60,37 +61,18 @@ struct player_instance
 
    ent_gate *gate_waiting;
 
-   /*
-    * Input 
-    * --------------------------------
-    */
-   struct input_binding *input_js1h,
-                        *input_js1v,
-                        *input_js2h,
-                        *input_js2v,
-                        *input_jump,
-                        *input_push,
-                        *input_trick0,
-                        *input_trick1,
-                        *input_trick2,
-                        *input_walk,
-                        *input_walkh,
-                        *input_walkv,
-                        *input_use,
-                        *input_reset,
-                        *input_grab,
-                        *input_camera;
+   int immobile;
 
    /*
     * Animation
     * --------------------------------------------------
     */
 
-
    struct player_avatar  *playeravatar;
    struct player_model   *playermodel;
-   struct player_board   *playerboard;
    struct player_ragdoll  ragdoll;
+   //struct player_board   *board;
+   struct cache_board  *board_view_slot;
 
    player_pose            holdout_pose;
    float                  holdout_time;