A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git] / player.h
index 1e3ba671cad5c63d70561bdab470fd8d5a6a3c91..0911e8fc03380d776d84bd27e0d4759b30080476 100644 (file)
--- a/player.h
+++ b/player.h
@@ -71,7 +71,8 @@ struct player_instance
    struct player_avatar  *playeravatar;
    struct player_model   *playermodel;
    struct player_ragdoll  ragdoll;
-   struct player_board   *board;
+   //struct player_board   *board;
+   struct cache_board  *board_view_slot;
 
    player_pose            holdout_pose;
    float                  holdout_time;