k_player_subsystem_walk = 0,
k_player_subsystem_skate = 1,
k_player_subsystem_dead = 2,
- k_player_subsystem_drive = 3
+ k_player_subsystem_drive = 3,
+ k_player_subsystem_max,
+ k_player_subsystem_invalid = 255
};
struct player_cam_controller {
void *animator_data;
u32 animator_size;
+
+ const char *name;
};
#include "player_ragdoll.h"
player_pose holdout_pose;
float holdout_time;
+ m4x3f *final_mtx;
+
/*
* Subsystems
* -------------------------------------------------