#include "player_common.h"
enum player_subsystem{
- k_player_subsystem_invalid = -1,
k_player_subsystem_walk = 0,
k_player_subsystem_skate = 1,
k_player_subsystem_dead = 2,
k_player_subsystem_drive = 3,
- k_player_subsystem_max
+ k_player_subsystem_max,
+ k_player_subsystem_invalid = 255
};
struct player_cam_controller {
player_pose holdout_pose;
float holdout_time;
+ m4x3f *final_mtx;
+
/*
* Subsystems
* -------------------------------------------------