process triggers on leave world
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 348bb744d540b8ec4d0c3814a72c864a86c5b208..fce9c488aaabf58f4e341881d497de9ede7c296e 100644 (file)
--- a/player.c
+++ b/player.c
@@ -251,7 +251,6 @@ static void player__reset(void){
    world_static.focused_entity = 0;
    world_static.active_trigger_volume_count = 0;
    world_static.last_use = 0.0;
-   global_miniworld.active_id = 0;
    world_entity_unfocus();
 
    localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;