challenge effects
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index cb2a174ea4531005224ea4c33044e47324a9957d..f5176eb21e69701b0f45aa887d1a8d7a4736d216 100644 (file)
--- a/player.c
+++ b/player.c
@@ -7,6 +7,7 @@
 #include "input.h"
 #include "world.h"
 #include "audio.h"
+#include "player_replay.h"
 
 VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
 {
@@ -163,19 +164,19 @@ void player__pass_gate( player_instance *player, ent_gate *gate )
 
    m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
 
-   if( gate->type == k_gate_type_nonlocel )
-      world_static.active_world = gate->target;
-
-   world_volumes.inside = 0;
+   if( gate->flags & k_ent_gate_nonlocal )
+      world_set_active_instance( gate->target );
 
    audio_lock();
    audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
    audio_unlock();
+
+   replay_clear( &skaterift.replay );
 }
 
 VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
 {
-   /* FIXME: Applies to main_camera directly! */
+   /* FIXME: Applies to skaterift.cam directly! */
 
    /* Pre-emptively edit the camera matrices so that the motion vectors 
     * are correct */
@@ -183,13 +184,13 @@ VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
    m4x4f transport_4;
    m4x3_invert_affine( transport, transport_i );
    m4x3_expand( transport_i, transport_4 );
-   m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
-   m4x4_mul( main_camera.mtx.v,  transport_4, main_camera.mtx.v );
+   m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
+   m4x4_mul( skaterift.cam.mtx.v,  transport_4, skaterift.cam.mtx.v );
 
    /* we want the regular transform here no the inversion */
    m4x3_expand( transport, transport_4 );
-   m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv );
-   m4x4_mul( gate_camera.mtx.v,  transport_4, gate_camera.mtx.v );
+   m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
+   m4x4_mul( world_gates.cam.mtx.v,  transport_4, world_gates.cam.mtx.v );
 }
 
 __attribute__ ((deprecated))
@@ -222,18 +223,43 @@ PLAYER_API void player__im_gui( player_instance *player ){
    g_player_debugger[0] = box[0];
    g_player_debugger[1] = 0;
    g_player_debugger[2] = 300;
-   g_player_debugger[3] = 16;
-
+   g_player_debugger[3] = 32;
+
+   player__debugtext( 2, "instance #%u", world_static.active_instance );
+
+   char buf_hub[96],
+        buf_client[96];
+   if( world_static.addon_client )
+      addon_alias_uid( &world_static.addon_client->alias, buf_client );
+   else
+      strcpy( buf_client, "none" );
+
+   if( world_static.addon_hub )
+      addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
+   else
+      strcpy( buf_hub, "none" );
+
+   player__debugtext( 1, "hub uid: %s", buf_hub );
+   player__debugtext( 1, "client uid: %s", buf_client );
+   player__debugtext( 2, "director" );
+   player__debugtext( 1, "activity: %s", 
+                     (const char *[]){ [k_skaterift_menu]      = "menu",
+                                       [k_skaterift_replay]    = "replay",
+                                       [k_skaterift_ent_focus] = "ent_focus",
+                                       [k_skaterift_default]   = "default" 
+                     } [skaterift.activity] );
+   player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
+
+   player__debugtext( 2, "player_instance[%p]", player );
    player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
    player__debugtext( 1, "basis:  " PRINTF_v4f( player->qbasis ) );
 
    if( _player_im_gui[ player->subsystem ] )
       _player_im_gui[ player->subsystem ]( player );
 
-   replay_debug_info( player );
+   skaterift_replay_debug_info();
 }
 
-VG_STATIC void global_skateshop_exit(void);
 
 PLAYER_API void player__setpos( player_instance *player, v3f pos ){
    v3_copy( pos, player->rb.co );
@@ -242,6 +268,7 @@ PLAYER_API void player__setpos( player_instance *player, v3f pos ){
 }
 
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
+   replay_clear( &skaterift.replay );
    player__setpos( player, rp->transform.co );
    v3_zero( player->rb.w );
    q_identity( player->rb.q );
@@ -255,8 +282,10 @@ PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
    player->immobile = 0;
    player->gate_waiting = NULL;
    world_static.last_use = 0.0;
-
-   global_skateshop_exit();
+   world_static.focused_entity = 0;
+   world_static.challenge_target = NULL;
+   world_static.challenge_timer = 0.0f;
+   world_entity_unfocus();
 
    if( _player_reset[ player->subsystem ] )
       _player_reset[ player->subsystem ]( player, rp );
@@ -267,6 +296,11 @@ PLAYER_API void player__kill( player_instance *player ){
    
 }
 
+PLAYER_API void player__begin_holdout( player_instance *player ){
+   memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) );
+   player->holdout_time = 1.0f;
+}
+
 /* implementation */
 #include "player_common.c"
 #include "player_walk.c"