grid based
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 115ecf2e361b3f420d3ff8a50329e76a9b6f294b..ef516a1a5bf9d92ec4bc6fc387c9c230e2f26d26 100644 (file)
--- a/player.c
+++ b/player.c
@@ -278,7 +278,9 @@ PLAYER_API void player__render( camera *cam, player_instance *player )
    shader_model_character_view_uPv( cam->mtx.pv );
 
    world_instance *world = get_active_world();
-   world_link_lighting_ub( world, _shader_model_character_view.id, 2 );
+   world_link_lighting_ub( world, _shader_model_character_view.id );
+   world_bind_position_texture( world, _shader_model_character_view.id,
+                              _uniform_model_character_view_g_world_depth, 2 );
 
    glUniformMatrix4x3fv( _uniform_model_character_view_uTransforms,
                          player->playeravatar->sk.bone_count,