#include "world.h"
#include "audio.h"
#include "player_replay.h"
+#include "network.h"
+#include "network_common.h"
+#include "world_routes.h"
-VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
-{
+static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
world_instance *world = localplayer.viewable_world;
if( !rp )
return 0;
- player__spawn( &localplayer, rp );
+ player__spawn( rp );
return 1;
}
-VG_STATIC void player_init(void)
-{
- for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
- if( _player_system_register[i] )
- _player_system_register[i]();
+static void player_init(void){
+ for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+ struct player_subsystem_interface *sys = player_subsystems[i];
+
+ if( sys->system_register ) sys->system_register();
}
vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
k_var_dtype_i32, VG_VAR_PERSISTENT );
}
-PLAYER_API
-void player__debugtext( int size, const char *fmt, ... )
-{
+static void player__debugtext( int size, const char *fmt, ... ){
char buffer[ 1024 ];
va_list args;
g_player_debugger[1] += size*16;
}
-/*
- * Init
- */
-PLAYER_API
-void player__create( player_instance *inst )
-{
- static int only_once = 0;
- assert( only_once == 0 );
- only_once ++;
-
- v3_zero( inst->rb.co );
- v3_zero( inst->rb.w );
- v3_zero( inst->rb.v );
- q_identity( inst->rb.q );
- m4x3_identity( inst->rb.to_world );
- m4x3_identity( inst->rb.to_local );
-}
-
/*
* Appearence
*/
-PLAYER_API
-void player__use_avatar( player_instance *player, struct player_avatar *av )
-{
- player->playeravatar = av;
- player_setup_ragdoll_from_avatar( &player->ragdoll, av );
+static void player__use_avatar( struct player_avatar *av ){
+ localplayer.playeravatar = av;
+ player_setup_ragdoll_from_avatar( &localplayer.ragdoll, av );
}
-PLAYER_API
-void player__use_model( player_instance *player, u16 reg_id ){
- addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
- player->playermodel_view_slot =
+static void player__use_model( u16 reg_id ){
+ addon_cache_unwatch( k_addon_type_player,
+ localplayer.playermodel_view_slot );
+ localplayer.playermodel_view_slot =
addon_cache_create_viewer( k_addon_type_player, reg_id );
}
-PLAYER_API
-void player__bind( player_instance *player )
-{
- for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
- if( _player_bind[i] )
- _player_bind[i]( player );
+static void player__bind(void){
+ for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+ struct player_subsystem_interface *sys = player_subsystems[i];
+
+ if( sys->bind ) sys->bind();
}
}
* ----------------------------------------------------------------------------
*/
-PLAYER_API
-void player__pre_update( player_instance *player ){
- if( button_down( k_srbind_camera ) && !player->immobile ){
- if( player->cam_control.camera_mode == k_cam_firstperson )
- player->cam_control.camera_mode = k_cam_thirdperson;
+static void player__pre_update(void){
+ if( button_down( k_srbind_camera ) && !localplayer.immobile ){
+ if( localplayer.cam_control.camera_mode == k_cam_firstperson )
+ localplayer.cam_control.camera_mode = k_cam_thirdperson;
else
- player->cam_control.camera_mode = k_cam_firstperson;
+ localplayer.cam_control.camera_mode = k_cam_firstperson;
}
- if( _player_pre_update[ player->subsystem ] )
- _player_pre_update[ player->subsystem ]( player );
+ if( player_subsystems[ localplayer.subsystem ]->pre_update )
+ player_subsystems[ localplayer.subsystem ]->pre_update();
}
-PLAYER_API
-void player__update( player_instance *player ){
- if( _player_update[ player->subsystem ] )
- _player_update[ player->subsystem ]( player );
+static void player__update(void){
+ if( player_subsystems[ localplayer.subsystem ]->update )
+ player_subsystems[ localplayer.subsystem ]->update();
}
-PLAYER_API
-void player__post_update( player_instance *player ){
- if( _player_post_update[ player->subsystem ] )
- _player_post_update[ player->subsystem ]( player );
+static void player__post_update(void){
+ if( player_subsystems[ localplayer.subsystem ]->post_update )
+ player_subsystems[ localplayer.subsystem ]->post_update();
}
/*
* Applies gate transport to a player_interface
*/
-PLAYER_API
-void player__pass_gate( player_instance *player, ent_gate *gate )
-{
- world_routes_fracture( world_current_instance(), gate,
- player->rb.co, player->rb.v );
+static void player__pass_gate( u32 id ){
+ world_instance *world = world_current_instance();
+
+ /* update boundary hash (network animation) */
+ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
+ localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash |= index;
- player->gate_waiting = gate;
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
+ world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
+
+ localplayer.gate_waiting = gate;
world_routes_activate_entry_gate( world_current_instance(), gate );
- struct player_cam_controller *cc = &player->cam_control;
+ struct player_cam_controller *cc = &localplayer.cam_control;
m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
cc->cam_velocity_smooth );
- m3x3_copy( player->basis, player->basis_gate );
+ m3x3_copy( localplayer.basis, localplayer.basis_gate );
v4f q;
m3x3_q( gate->transport, q );
- q_mul( q, player->qbasis, player->qbasis );
- q_normalize( player->qbasis );
- q_m3x3( player->qbasis, player->basis );
- m3x3_transpose( player->basis, player->invbasis );
+ q_mul( q, localplayer.qbasis, localplayer.qbasis );
+ q_normalize( localplayer.qbasis );
+ q_m3x3( localplayer.qbasis, localplayer.basis );
+ m3x3_transpose( localplayer.basis, localplayer.invbasis );
- m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
+ m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
if( gate->flags & k_ent_gate_nonlocal )
world_set_active_instance( gate->target );
replay_clear( &skaterift.replay );
}
-VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
-{
+static void player_apply_transport_to_cam( m4x3f transport ){
/* FIXME: Applies to skaterift.cam directly! */
/* Pre-emptively edit the camera matrices so that the motion vectors
m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
}
-__attribute__ ((deprecated))
-VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
- v3_copy( angles, d );
- return;
-
- v3f fwd_dir = { cosf(angles[0]),
- 0.0f,
- sinf(angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- v3_copy( angles, d );
- d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
-}
-
-PLAYER_API void player__im_gui( player_instance *player ){
+static void player__im_gui(void){
if( !k_player_debug_info ) return;
ui_rect box = {
player__debugtext( 2, "instance #%u", world_static.active_instance );
- char buf_hub[96],
- buf_client[96];
- if( world_static.addon_client )
- addon_alias_uid( &world_static.addon_client->alias, buf_client );
- else
- strcpy( buf_client, "none" );
+ char buf[96];
+ for( u32 i=0; i<k_world_max; i++ ){
+ if( world_static.instance_addons[ i ] )
+ addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+ else
+ strcpy( buf, "none" );
- if( world_static.addon_hub )
- addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
- else
- strcpy( buf_hub, "none" );
+ player__debugtext( 1, "world #%u: %s", i, buf );
+ }
- player__debugtext( 1, "hub uid: %s", buf_hub );
- player__debugtext( 1, "client uid: %s", buf_client );
player__debugtext( 2, "director" );
player__debugtext( 1, "activity: %s",
(const char *[]){ [k_skaterift_menu] = "menu",
[k_skaterift_replay] = "replay",
[k_skaterift_ent_focus] = "ent_focus",
- [k_skaterift_default] = "default"
+ [k_skaterift_default] = "default",
+ [k_skaterift_respawning]= "respawning",
} [skaterift.activity] );
player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
- player__debugtext( 2, "player_instance[%p]", player );
- player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
- player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
+ player__debugtext( 2, "player" );
+ player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
+ player__debugtext( 1, "basis: " PRINTF_v4f( localplayer.qbasis ) );
- if( _player_im_gui[ player->subsystem ] )
- _player_im_gui[ player->subsystem ]( player );
+ if( player_subsystems[ localplayer.subsystem ]->im_gui )
+ player_subsystems[ localplayer.subsystem ]->im_gui();
skaterift_replay_debug_info();
}
-PLAYER_API void player__setpos( player_instance *player, v3f pos ){
- v3_copy( pos, player->rb.co );
- v3_zero( player->rb.v );
- rb_update_transform( &player->rb );
+static void player__setpos( v3f pos ){
+ v3_copy( pos, localplayer.rb.co );
+ v3_zero( localplayer.rb.v );
+ rb_update_transform( &localplayer.rb );
}
-PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
+static void player__spawn( ent_spawn *rp ){
replay_clear( &skaterift.replay );
- player__setpos( player, rp->transform.co );
- v3_zero( player->rb.w );
- q_identity( player->rb.q );
- rb_update_transform( &player->rb );
-
- q_identity( player->qbasis );
- m3x3_identity( player->basis );
- m3x3_identity( player->invbasis );
-
- player->subsystem = k_player_subsystem_walk;
- player->immobile = 0;
- player->gate_waiting = NULL;
+ player__setpos( rp->transform.co );
+ v3_zero( localplayer.rb.w );
+ q_identity( localplayer.rb.q );
+ rb_update_transform( &localplayer.rb );
+
+ q_identity( localplayer.qbasis );
+ m3x3_identity( localplayer.basis );
+ m3x3_identity( localplayer.invbasis );
+
+ localplayer.subsystem = k_player_subsystem_walk;
+ localplayer.immobile = 0;
+ localplayer.gate_waiting = NULL;
world_static.last_use = 0.0;
world_static.focused_entity = 0;
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
world_entity_unfocus();
- if( _player_reset[ player->subsystem ] )
- _player_reset[ player->subsystem ]( player, rp );
+ if( player_subsystems[ localplayer.subsystem ]->reset )
+ player_subsystems[ localplayer.subsystem ]->reset( rp );
+
+ localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
+}
+
+
+static void player__kill(void){
+}
+
+static void player__begin_holdout( v3f offset ){
+ memcpy( &localplayer.holdout_pose, &localplayer.pose,
+ sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
+ localplayer.holdout_time = 1.0f;
+}
+
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+ bitpack_bytes( ctx, 1, &sfx->system );
+ bitpack_bytes( ctx, 1, &sfx->priority );
+ bitpack_bytes( ctx, 1, &sfx->id );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
+ bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
}
+static void net_sfx_play( struct net_sfx *sfx ){
+ if( sfx->system < k_player_subsystem_max ){
+ struct player_subsystem_interface *sys = player_subsystems[sfx->system];
+ if( sys->sfx_oneshot ){
+ sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
+ }
+ }
+};
+
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx null, *sfx = &null;
+
+ if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
+ sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+ else {
+ for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
+ struct net_sfx *a = &localplayer.sfx_buffer[i];
+ if( a->priority < priority ){
+ sfx = a;
+ break;
+ }
+ }
+ }
+
+ sfx->id = id;
+ sfx->priority = priority;
+ sfx->volume = volume;
+ v3_copy( pos, sfx->location );
+ sfx->system = system;
+
+ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
+ sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
-PLAYER_API void player__kill( player_instance *player ){
-
+ net_sfx_play( sfx );
}
-PLAYER_API void player__begin_holdout( player_instance *player ){
- memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) );
- player->holdout_time = 1.0f;
+static void player__clear_sfx_buffer(void){
+ localplayer.sfx_buffer_count = 0;
}
/* implementation */