static void player__kill(void){
}
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
memcpy( &localplayer.holdout_pose, &localplayer.pose,
sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
localplayer.holdout_time = 1.0f;
}