small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 9938de6507c7aa7963e32906424c6c32b051963c..de96060710677edb746e08277838848ea485e8e8 100644 (file)
--- a/player.c
+++ b/player.c
@@ -10,6 +10,7 @@
 #include "player_replay.h"
 #include "network.h"
 #include "network_common.h"
+#include "world_routes.h"
 
 static int localplayer_cmd_respawn( int argc, const char *argv[] ){
    ent_spawn *rp = NULL, *r;
@@ -192,20 +193,16 @@ static void player__im_gui(void){
 
    player__debugtext( 2, "instance #%u", world_static.active_instance );
 
-   char buf_hub[96],
-        buf_client[96];
-   if( world_static.addon_client )
-      addon_alias_uid( &world_static.addon_client->alias, buf_client );
-   else
-      strcpy( buf_client, "none" );
+   char buf[96];
+   for( u32 i=0; i<k_world_max; i++ ){
+      if( world_static.instance_addons[ i ] )
+         addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+      else
+         strcpy( buf, "none" );
 
-   if( world_static.addon_hub )
-      addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
-   else
-      strcpy( buf_hub, "none" );
+      player__debugtext( 1, "world #%u: %s", i, buf );
+   }
 
-   player__debugtext( 1, "hub uid: %s", buf_hub );
-   player__debugtext( 1, "client uid: %s", buf_client );
    player__debugtext( 2, "director" );
    player__debugtext( 1, "activity: %s", 
                      (const char *[]){ [k_skaterift_menu]      = "menu",
@@ -257,15 +254,23 @@ static void player__spawn( ent_spawn *rp ){
       player_subsystems[ localplayer.subsystem ]->reset( rp );
 
    localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+      world_instance *instance = &world_static.instances[i];
+      if( instance->status == k_world_status_loaded ){
+         world_routes_clear( instance );
+      }
+   }
 }
 
 
 static void player__kill(void){
 }
 
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
    memcpy( &localplayer.holdout_pose, &localplayer.pose, 
             sizeof(localplayer.pose) );
+   v3_copy( offset, localplayer.holdout_pose.root_co );
    localplayer.holdout_time = 1.0f;
 }