small compression
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 1cd1bec67a2b323303cf9c798c2a45265a1a5ad4..de96060710677edb746e08277838848ea485e8e8 100644 (file)
--- a/player.c
+++ b/player.c
@@ -8,6 +8,9 @@
 #include "world.h"
 #include "audio.h"
 #include "player_replay.h"
+#include "network.h"
+#include "network_common.h"
+#include "world_routes.h"
 
 static int localplayer_cmd_respawn( int argc, const char *argv[] ){
    ent_spawn *rp = NULL, *r;
@@ -113,9 +116,17 @@ static void player__post_update(void){
 /*
  * Applies gate transport to a player_interface
  */
-static void player__pass_gate( ent_gate *gate ){
-   world_routes_fracture( world_current_instance(), gate, 
-                          localplayer.rb.co, localplayer.rb.v );
+static void player__pass_gate( u32 id ){
+   world_instance *world = world_current_instance();
+
+   /* update boundary hash (network animation) */
+   u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
+   localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
+   localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
+   localplayer.boundary_hash |= index;
+
+   ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
+   world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
 
    localplayer.gate_waiting = gate;
    world_routes_activate_entry_gate( world_current_instance(), gate );
@@ -163,23 +174,6 @@ static void player_apply_transport_to_cam( m4x3f transport ){
    m4x4_mul( world_gates.cam.mtx.v,  transport_4, world_gates.cam.mtx.v );
 }
 
-#if 0
-__attribute__ ((deprecated))
-static void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
-   v3_copy( angles, d );
-   return;
-
-   v3f fwd_dir = { cosf(angles[0]),
-                   0.0f,
-                   sinf(angles[0])};
-   m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
-   v3_copy( angles, d );
-   d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
-}
-#endif
-
 static void player__im_gui(void){
    if( !k_player_debug_info ) return;
 
@@ -199,20 +193,16 @@ static void player__im_gui(void){
 
    player__debugtext( 2, "instance #%u", world_static.active_instance );
 
-   char buf_hub[96],
-        buf_client[96];
-   if( world_static.addon_client )
-      addon_alias_uid( &world_static.addon_client->alias, buf_client );
-   else
-      strcpy( buf_client, "none" );
+   char buf[96];
+   for( u32 i=0; i<k_world_max; i++ ){
+      if( world_static.instance_addons[ i ] )
+         addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+      else
+         strcpy( buf, "none" );
 
-   if( world_static.addon_hub )
-      addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
-   else
-      strcpy( buf_hub, "none" );
+      player__debugtext( 1, "world #%u: %s", i, buf );
+   }
 
-   player__debugtext( 1, "hub uid: %s", buf_hub );
-   player__debugtext( 1, "client uid: %s", buf_client );
    player__debugtext( 2, "director" );
    player__debugtext( 1, "activity: %s", 
                      (const char *[]){ [k_skaterift_menu]      = "menu",
@@ -262,18 +252,78 @@ static void player__spawn( ent_spawn *rp ){
 
    if( player_subsystems[ localplayer.subsystem ]->reset )
       player_subsystems[ localplayer.subsystem ]->reset( rp );
+
+   localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+   for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+      world_instance *instance = &world_static.instances[i];
+      if( instance->status == k_world_status_loaded ){
+         world_routes_clear( instance );
+      }
+   }
 }
 
 
 static void player__kill(void){
 }
 
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
    memcpy( &localplayer.holdout_pose, &localplayer.pose, 
             sizeof(localplayer.pose) );
+   v3_copy( offset, localplayer.holdout_pose.root_co );
    localplayer.holdout_time = 1.0f;
 }
 
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+   bitpack_bytes( ctx, 1, &sfx->system );
+   bitpack_bytes( ctx, 1, &sfx->priority );
+   bitpack_bytes( ctx, 1, &sfx->id );
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
+   bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
+   bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
+}
+
+static void net_sfx_play( struct net_sfx *sfx ){
+   if( sfx->system < k_player_subsystem_max ){
+      struct player_subsystem_interface *sys = player_subsystems[sfx->system];
+      if( sys->sfx_oneshot ){
+         sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
+      }
+   }
+};
+
+static void player__networked_sfx( u8 system, u8 priority, u8 id, 
+                                   v3f pos, f32 volume ){
+   struct net_sfx null, *sfx = &null;
+
+   if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
+      sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+   else {
+      for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
+         struct net_sfx *a = &localplayer.sfx_buffer[i];
+         if( a->priority < priority ){
+            sfx = a;
+            break;
+         }
+      }
+   }
+
+   sfx->id = id;
+   sfx->priority = priority;
+   sfx->volume = volume;
+   v3_copy( pos, sfx->location );
+   sfx->system = system;
+
+   f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
+   sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+
+   net_sfx_play( sfx );
+}
+
+static void player__clear_sfx_buffer(void){
+   localplayer.sfx_buffer_count = 0;
+}
+
 /* implementation */
 #include "player_common.c"
 #include "player_walk.c"