{
skeleton_lerp_pose( sk, res.pose, player->holdout_pose,
player->holdout_time, res.pose );
- player->holdout_time -= vg.frame_delta * 4.0f;
+ player->holdout_time -= vg.frame_delta * 2.0f;
}
skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );